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Restricted Information:
only those who have come across or learned of them
Magic Item Specification
Type of Item: Magic Mirror
Mirror of Life Trapping
![Mirror of Life Trapping](Mirror_of_Life_Trapping.jpeg)
Description: a glass Mirror, which appears to be
reflecting a maze of other mirrors with previously trapped Beings caught between
them. Can be made in different shapes and sizes, but larger sizes are more
likely to be seen by a Target (at least 4ft tall and 1ft 6in wide is considered
optimal). A Shield-sized mirror with a Shield strap to hold it on the arm
is common. Note though that if it is used as a Shield and takes any DAM,
it will Shatter.
Powers:
- Any sighted Being that looks into the Mirror from within its Range
(typically 30 ft) and sees its own reflection must make a Saving Thow at BTS
90% [Wp] against being Trapped in the Mirror. The st has a lower BTS
for smaller Mirrors. Despite the name, Undead may be trapped if they see
physically (e.g. some Zombies and Ghouls, a few Mummies and theoretically a
Lich. Vampires cannot of course be affected.)
- Trapped Beings are transported with all possesssions into the Mirror
Maze (a Dreamworld linked to this Mirror and its Paired Mirrors of Life
Trapping). They become trapped between Mirrors reflecting each other
and can see (but not hear) other Beings Trapped in the Mirror and the view
outside the Mirror somewhere distant in the Maze. They are conscious,
but do not age and do not need to eat, drink or sleep. If they are
able physically to Dreamwalk or ChaosWalk, they may be able to move in the
Mirror Maze and/or escape. It is possible to Teleport or Word of
Recall out of the Mirror at 2/3 Throw for Casting Spells Between the Planes.
A trapped Being may also go Ethereal or Astral, but will be in the Ethereal
or Astral equivalent of the Dreamworld of Mirrors.
- A number of Beings up to the Mirror's Capacity can be Trapped.
Once Capacity is exceeded, a random Trapped Being will be Released for each
new one Trapped, and will appear where the Trapped one disappeared.
For random found Mirrors of Life Trapping roll Capacity on d100. If
the Mirror is broken, all Trapped Beings are immediately Released. A
Released Being must make a Saving Throw at BTS d30% [Wp] against becoming
Lost in the Mirror Maze (i.e. no longer linked to this and its Paired
Mirrors) rather than being Released.
Notes:
-
The Mirror will usually have a unique Old Speech
Command Word (use 1SP) to switch it on or off (an off Mirror no longer
reflects and apppears to be fogged glass) and an Old Speech Command Word
(use 2SP) to release a Trapped Being described in the Incantation or seen in
the Mirror (note you need to be a Mirror Master to look into the Mirror and
not make a st against being Trapped). The Release Incantation may also
be varied to view and speak with a Trapped Being without Releasing them.
-
A Mirror of Life Trapping may be paired with one or
more other such Mirrors. A Paired Mirror may be used to review and
Release Trapped Beings from its other Paired Mirrors, wherever in the Worlds
they may be.
Encumbrance: 50 wt pts
Origin / History:
- The manufacture of Mirrors of Life Trapping is a Guild Secret of the
Guilds of Glassmakers of the Free Cities of the South of the Overworld and
of Khalkan-Jho. The Guild of Glassmakers of Tehmor claim to have first
devised them, in co-operation with the Guild of Khlakan-Jho. The
Guilds have Mirror Masters with Mastery of Magic Mirrors.
- Range, Capacity and Command Words are variables determined in
manufacture. Mirrors may be Paired or unPaired subsequently to
manufacture, a process which involves taking one Mirror into another.
- Mirrors of Life Trapping are used by the Alchemists' Guild of Tehmor to
capture specimens for Alchemical Materials. Kazaral of Fort Venture is
a member of the Tehmor Guild and uses Paired Mirrors of Life Trapping to
capture specimens from the Dungeons of Mt. Anar for himself and the Guild.
From Kyarlin of Heaven's Command of Fort Venture in the Year 2502 the
Mirrors have also been used to capture live specimens for the Fort Venture
Training Dungeons.
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