Typical Monster Level ("ML"): Females 3-5, Males 4-6
Typical Number Encountered: d4, as family group
Usual Alignment(s): N/N, Any
Description: horse's body, legs and tail, human torso, arms and head, with long hair flowing into mane
Habitat: Green Areas, Wilderness Areas: typically dwell deep in forests, often in hidden glens
Language: Centauric, some speak Valdrean or other human or elvish languages, they can also communicate with horses
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 6 ft/sec | 4 mph |
Scamper | 15 ft/sec | 7 mph |
Lope | 24 ft/sec | 15 mph |
Charge | 30 ft/sec | n/a |
Fighter Abilities:
ML/3 (FRU) AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Weapon @ A = 10ML %, DAM = (base weapon damage) + ML.
Common weapons used are heavy hammer/club (2d4), heavy spiked club (2d4+2), or lance (2d6 thrust / 3d8 charge / 2d8+1 set)
Horse Bow @ A=10ML%, DAM=D6+1 (Range 270 ft)
Hooves (2 legged kick, front or rear) @ A = 8ML%, DAM = 2d6
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 14 |
01 to 10 |
n/a |
Arms |
15 to 46 |
11 to 30 |
n/a |
Chest |
47 to 106 |
31 to 86 |
n/a |
Front Legs (*2) |
107 to 150 | 87 to 109 | n/a |
Abdomen |
n/a |
110 to 145 |
12 to 44 |
Hind Legs (*2) | n/a | 146 to 168 | 45 to88 |
Tail |
n/a |
169 to 175 |
01 to 11 |
ADS:
HitLoc Area | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Arms |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Chest |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Front Legs |
4 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 4 |
Abdomen |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Hind Legs | 4 | 1 | 1 | 1 | 0 | 0 | 1 | 1 | 1 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area |
%age HP
Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 5% | Co check vs Tail Crippled |
10% | Tail Crippled, Co check vs Tail Severed | |
15% | Tail Severed |
Bleeding effects from Crippling or Severance of Legs and Decapitation are as for People. Tail does not bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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