Typical Monster Level ("ML"): two dice taken at random ("2dr")
Typical Number Encountered: one die taken at random ("1dr")
Usual Alignment(s): N/C, E/C, G/C
Description: various vaguely hound-like shapes
Habitat: may hunt anywhere, including Dungeons, Green Areas, Wilderness Areas, Chaos, Dreams, Madness, Astral & Ethereal Planes
Language: Chaos Speech
Chars: Co 3dr, Wp 3dr
Movement: run, swim or fly at up to 1.5 times current speed of prey, and tend to Blink (as per Blink Dogs or by running quickly into and out of other Planes or Worlds) when have closed in on prey.
Fighter Abilities:
d6 AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = dr + 5% chance / HP DAM dealt of Disembowelling lodge. If succeeds, in subsequent attack may attempt to Disembowel at 10ML% chance of success, doing 1dr (reselect the dr) Disembowelling DAM (no ADS)
Bite @ A = 8ML %, DAM = 2dr + random effect if DAM > 0 inflicted
HitLoc Table: (may vary, especially if Shapechange)
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 17 |
n/a |
Wings (*2) | 31 to 60 | 18 to 52 | 01 to 10 |
Front Legs (*2) |
91 to 120 |
53 to 70 |
n/a |
Chest |
61 to 90 |
71 to 114 |
n/a |
Abdomen |
n/a |
115 to 131 |
11 to 30 |
Hind Legs (*2) | n/a | 132 to 149 | 61 to 80 |
Tail |
[-14 to 0] |
150 to 175 |
31 to 60 |
ADS: 1dr all over (reselect dr each time DAM is taken)
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (has no effect on ability to fly), Co check vs Wing Severed | |
90% | Wing Severed (has no effect on ability to fly) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled * |
50% | Leg Crippled, Co check vs Leg Severed * | |
75% | Leg Severed * | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled * |
50% | Leg Crippled, Co check vs Leg Severed * | |
75% | Leg Severed * | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
* Crippling or Severing a Chaos Hound's legs (even all of them) will have no effect upon its ability to move at up to its maximum speed, but may possibly deter it from carrying on the chase.
Bleeding effects from Crippling, Severance and Decapitation are as for People, but the spilled blood may Regenerate into separate Chaos Hounds (see note 4).
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
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