Typical Monster Level ("ML"): 3 to 4 (adults), 1 to 2 (kits)
Typical Number Encountered: 1 or 50% chance of family group of d4 adults with 25% chance of d4 kits
Usual Alignment(s): G/N, N/N
Description: giant versions of beavers
Habitat: freshwater rivers and streams (which they may have turned into beaver ponds) and Green Areas nearby (which they may well have turned into felled forest / swamp), The Great Swamp
Language: none
Chars: Co 3d6, Wp 2d6
Movement:
Rate | Melee | Travelling |
Walk | 2 ft/sec | 1 mph |
Scamper | 4 ft/sec | 2.5 mph |
Lope | 6 ft/sec | 4 mph |
Charge | 10 ft/sec | n/a |
Can also Swim, at up to 12 ft/sec = 72 ft/MR = 8 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 8ML %, DAM = 2d6 + 2
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 12 |
01 to 12 |
n/a |
Front Legs (*2) |
13 to 30 |
13 to 30 |
n/a |
Chest |
31 to 65 |
31 to 70 |
n/a |
Abdomen |
n/a |
71 to 90 |
01 to 20 |
Hind Legs (*2) | n/a | 91 to 108 | 21 to 38 |
Tail |
n/a |
109 to 130 |
39 to 65 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 2 | 2 | 0 | 0 | 0 | 0 | 2 | 2 | 4 |
Front Legs |
4 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 4 |
Chest |
2 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Hind Legs | 4 | 2 | 2 | 2 | 1 | 1 | 2 | 2 | 2 | 4 |
Tail |
2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 | 2 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/4, FRU
Other Abilities / Powers / Notes:
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