Typical Monster Level ("ML"): 3 to 10
Typical Number Encountered: d4 & roll for species:
If roll down below 01, Giant Centipedes are Species 0 / if roll up above 00, Giant Centipedes are of Species 4
Usual Alignment(s): N/N
Description: like huge centipedes. Variable in appearance and colour (shades of green, brown or grey) according to local habitat and colony type. There are several closely-related species of Giant Centipede, which cannot be identified or distinguished solely by appearance or colour. However, individuals from the same colony tend to resemble each other.
Habitat: Dungeons, Green Areas, Wilderness Areas, Dreams, Madness
Language: none
Chars: Co 3d8, Wp 3d4
Movement:
Rate | Melee | Travelling |
Crawl | 3 ft/sec | 2 mph |
Scamper | 6 ft/sec | 4 mph |
Scuttle | 10 ft/sec | 7 mph |
Rush | 15 ft/sec | n/a |
Can burrow into soil, but not rock.
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Mandibles @ A = 10ML %, DAM = 2d8+2 + if DAM > 0 inflicted:
The Pain or Paralysis effects are caused by a type of venom, which does not count as Poison for the purposes of the Poison System and Neutralise Poison effects (in the case of Species 4, the Pain remains if the Poison is Neutralised). The Pain or Paralysis effects can be treated by effects which counter Pain or Paralysis respectively. The venom does not retain its Pain or Paralysis-causing effects if taken from the Giant Centipede and not applied to a victim immediately.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Antennae (*2) | 01 to 30 | 01 to 30 | n/a |
Head |
31 to 60 |
31 to 60 |
n/a |
Leg Segments (*n) | 61 to 90 (Front Leg Segment) | 30 locations each | n/a |
Final Segment |
n/a |
30 locations |
01 to 30 |
Giant Centipedes have an odd number of 15 to 177 Leg Segments, each with a pair of legs. The higher the ML the more Leg Segments they have.
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Antennae | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Head |
4 | 3 | 2 | 0 | 0 | 0 | 0 | 2 | 3 | 4 |
Leg Segments | 3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 3 |
Final Segment |
4 | 3 | 2 | 2 | 1 | 2 | 2 | 3 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Antennae (*2) | 10% | Co check vs Antenna Crippled (perception impaired) |
20% | Antenna Crippled, Co check vs Antenna Severed (if both Severed, cannot sense prey) | |
30% | Antenna Severed (if both Severed, cannot sense prey) | |
Head | 20% | Unconscious, carries on attacking for d6 sec, Co check vs Death |
40% | Dead, carries on attacking for d6 sec | |
Leg Segments *n) | 40% | Co check vs Segment Crippled |
80% | Segment Crippled, Co check vs Segment Severed (part before Severance can carry on fighting or try to escape) | |
Final Segment | 60% | Co check vs Segment Severed (part before Severance can carry on fighting or try to escape) |
120% | Segment Severed |
No Bleeding effects.
Thievish Abilities:
M on Th Activities:
Defensive ThL = none
Other Abilities / Powers / Notes:
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