Typical Monster Level ("ML"): 8 to 22
Typical Number Encountered: d4
Usual Alignment(s): E/N
Description: as per their meta equivalents but twice the size
Habitat: freshwater rivers, lakes and swamps, saltwater (Giant Crocodiles only) river estuaries and swamps
Language: none
Chars: Co 4d8, Wp 4d8
Movement:
Rate | Melee | Travelling |
Swim at up to | 30 ft/sec | 20 mph |
on land:
Rate | Melee | Travelling |
Slither | 5 ft/sec | 3.5 mph |
Belly Run | 15 ft/sec | 10 mph |
High Walk | 7 ft/sec | 5 mph |
Gallop | 24 ft/sec | 16 mph |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 10ML %, DAM = 2d12
HitLoc Table:
Sz varies greatly and is 2 * ML, with maximum Hit Location ("H") being 5(Sz+10). H is therefore 130 (for ML8) to 270 (for ML22). The following table is for a Sz 20 (ML15) specimen. Scale accordingly for different ML specimens.
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 20 |
n/a |
Front Legs (*2) |
69 to 100 |
21 to 36 |
n/a |
Chest |
31 to 68 |
37 to 108 |
n/a |
Abdomen |
n/a |
109 to 144 |
41 to 68 |
Hind Legs (*2) | n/a | 145 to 160 | 69 to 100 |
Tail |
n/a |
161 to 200 |
01 to 40 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
6 | 6 | 6 | 3 | 0 | 0 | 3 | 6 | 6 | 6 |
Front Legs |
6 | 6 | 6 | 6 | 3 | 3 | 6 | 6 | 6 | 6 |
Chest |
6 | 6 | 6 | 3 | 3 | 3 | 3 | 6 | 6 | 6 |
Abdomen |
6 | 6 | 6 | 3 | 3 | 3 | 3 | 6 | 6 | 6 |
Hind Legs | 6 | 6 | 6 | 6 | 3 | 3 | 6 | 6 | 6 | 6 |
Tail |
6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 15% | Co check vs Tail Crippled |
30% | Tail Crippled, Co check vs Tail Severed | |
45% | Tail Severed |
Bleeding effects from Decapitation, Crippling and Severance of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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