Monster Specification
Giant Porcupines
Typical Monster Level ("ML"): 3 to 10
Typical Number Encountered: d4
Usual Alignment(s): N/N
Description: giant-sized porcupines
Habitat: Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
Rate |
Melee |
Travelling |
Walk |
3 ft/sec |
2 mph |
Scamper |
5 ft/sec |
3 mph |
Lope |
8 ft/sec |
5 mph |
Charge |
12 ft/sec |
n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD
= 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d8
Bite @ A = 8ML %, DAM = 2d6
Tail Slam @ A = 10ML %, DAM = MLd6 +1
vs leather, +2 vs chain, +3 vs plate or ML Ranged Spikes (shot from
Tail) @ Range = 150 ft, Rate of Fire = one shot, A = 10ML %, DAM = d6 (each) +1
vs leather, +2 vs chain, +3 vs plate
Body Slam @ A = 5ML% does MLd6 General Damage
HitLoc Table:
HitLoc Area
|
Front
|
Side
|
Rear
|
Head
|
01 to 25
|
01 to 25
|
n/a
|
Front Legs (*2)
|
51 to 75
|
26 to 50
|
n/a
|
Body
|
26 to 50
|
51 to 100
|
01 to 25
|
Hind Legs (*2)
|
n/a
|
101 to 125 |
26 to 50
|
Tail
|
[-15 to 0]
|
126 to 150
|
51 to 75
|
Hitting a Giant Porcupine with a Melee Weapon with Max. Reach 0 causes the
Wielder MLd6 General Damage.
Hitting a Giant Porcupine with a Melee Weapon with Max. Reach 1 causes the
Wielder (MLd6)/2 FRU General Damage.
ADS:
HitLoc Area
|
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
Head
|
3 |
3 |
3 |
2 |
0 |
0 |
2 |
3 |
3 |
3 |
Front Legs
|
4 |
3 |
3 |
3 |
2 |
2 |
3 |
3 |
3 |
4 |
Body
|
3 |
3 |
2 |
2 |
1 |
1 |
2 |
2 |
3 |
3 |
Hind Legs
|
4 |
3 |
3 |
3 |
2 |
2 |
3 |
3 |
3 |
4 |
Tail
|
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
3 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
Head |
20% |
Unconscious, Co check vs Death |
|
40% |
Decapitation, Death |
Front Legs (*2) |
25% |
Co check vs Leg Crippled |
|
50% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
Body |
80% |
Incapacitated, Co check vs Death, Bleed 5%/min, Co check
vs Bleed 5%/MR |
|
160% |
Death |
Hind Legs (*2) |
25% |
Co check vs Leg Crippled |
|
50% |
Leg Crippled, Co check vs Leg Severed |
|
75% |
Leg Severed |
Tail |
25% |
Co check vs Tail Crippled |
|
50% |
Tail Crippled, Co check vs Tail Severed |
|
75% |
Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
- HS 10ML %, MS 10ML %
- AfB, AfS, AbS 10ML%
- DetH 20ML%, DetMM 20ML%, Hear 30ML%, Scent 30ML%, Track 20ML%
- ClW 10ML%, Jump 10ML%
Defensive ThL = ML
Other Abilities / Powers / Notes:
- Giant Porcupines are Rodent Monsters that dwell in Wilderness areas of the
Overworld and Underworld. They are mostly nocturnal herbivores, like their
Animal equivalents, but may attack and eat smaller creatures (including
People) to vary their diet. They are not found in the Dungeons, due to their
mostly vegetarian diet.
- Giant Porcupines are more aggressive than their Animal equivalents, but
will become defensive if faced with a serious fight, seeking to deter
attackers so they can escape. They can shoot the spines in their tails as a
Ranged attack, but the spines take ML Cds to regrow, so they will tend to
use them to deter attackers at long range in order to give themselves time
to escape.
- As an additional defensive mechanism they can release a noxious Stench,
which is not as powerful as that of Giant Skunks, but still unpleasant. Can Spray
from anal stink glands up to ML times per Cd in cone ML/2 to ML ft wide from
Porcupine to base & 5ML ft long, produces Stench Effect in cone
and reduced effect in area ML to 2ML ft wide from Skunk to base & 10ML ft
long. Glands refill at 1 Spray / hour
of rest by the Porcupine.
- Stench lasts for (d6+9) min (but leaves a foul smell
for a lot longer): Beings in Radius with Sm (other than Skunks) must make st
@ BTS (8ML)% (20-Sm) vs Nauseated and st @ BTS (4ML)%
(20-Sm) vs Sickened. Beings within 3 * Radius must make st
@ BTS (4ML)% (20-Sm) vs Nauseated and st @ BTS (2ML)% (20-Sm) vs Sickened.
Repeat sts every sec if not affected. Orcs get an extra +5% to st.
Nauseated Beings are unable to Fight, Thieve or Cast Spells
for d6 MR and can only move out of Radius. Sickened Beings
take -2/10% on all modifiers for d6 min.
- If Spray in an area being Thievishly Scented: DL5, falling to DL of d6
after 10-15 min, and then decaying at -1 to DL per Cd. Reverse these
DLs for Scenting a Quarry who has been in the cone of effect of the Spray
and has then moved outside it. E.g. if the Quarry has been Sprayed, then
for the next (9+d6) min he is DL+5 to Scent within the area of effect, but
DL-5 to Scent outside the area of effect.
- Giant Porcupines are not listed as providing valuable Alchemical
Materials by most Alchemists, although their scent glands can (with care) be
used to produce lower-grade Stink Bombs. Some cultures value their spines
for headdresses - in particular Grasslander, Jungle and Hobgoblin Rodent
(not Rat) Cults. The spines are also used by Jungle Tribes, Goblins and
some Sindarin and Dark Elves to make darts for Blowpipes or in Traps, when
they are usually coated with Blade Venom.
- Porcupines have their own Dreamworld, the Spiney Sanctuary, which is
visited by Animal and Giant Porcupines alike and the few Porcupine Shamen.
Its Sacred Heart, The Ring of Spines, is a circle of 12 enormous Porcupine
spines sticking up from the ground, which are said to be the tail spines of
THE GREAT PORCUPINE, Who sleeps beneath the Ring.
Back to Monsters index
Back to Encounters index