Monster Specification

Giant Porcupines

Typical Monster Level ("ML"): 3 to 10

Typical Number Encountered: d4

Usual Alignment(s): N/N

Description: giant-sized porcupines

Habitat: Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d6

Movement:

Rate Melee Travelling
Walk 3 ft/sec 2 mph
Scamper 5 ft/sec 3 mph
Lope 8 ft/sec 5 mph
Charge 12 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 10ML %, DAM = d8

Bite @ A = 8ML %, DAM = 2d6

Tail Slam @ A = 10ML %, DAM = MLd6 +1 vs leather, +2 vs chain, +3 vs plate or ML Ranged Spikes (shot from Tail) @ Range = 150 ft, Rate of Fire = one shot, A = 10ML %, DAM = d6 (each) +1 vs leather, +2 vs chain, +3 vs plate

Body Slam @ A = 5ML% does MLd6 General Damage

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to  25

01 to 25

n/a

Front Legs (*2)

51 to 75

26 to 50

n/a

Body

26 to 50

51 to 100

01 to 25

Hind Legs (*2) n/a 101 to 125 26 to 50

Tail

[-15 to 0]

126 to 150

51 to 75

Hitting a Giant Porcupine with a Melee Weapon with Max. Reach 0 causes the Wielder MLd6 General Damage.

Hitting a Giant Porcupine with a Melee Weapon with Max. Reach 1 causes the Wielder (MLd6)/2 FRU General Damage.

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 3 3 2 0 0 2 3 3 3

Front Legs

4 3 3 3 2 2 3 3 3 4

Body

3 3 2 2 1 1 2 2 3 3
Hind Legs 4 3 3 3 2 2 3 3 3 4

Tail

3 3 3 3 3 3 3 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Body 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Other Abilities / Powers / Notes:

  1. Giant Porcupines are Rodent Monsters that dwell in Wilderness areas of the Overworld and Underworld.  They are mostly nocturnal herbivores, like their Animal equivalents, but may attack and eat smaller creatures (including People) to vary their diet.  They are not found in the Dungeons, due to their mostly vegetarian diet.
  2. Giant Porcupines are more aggressive than their Animal equivalents, but will become defensive if faced with a serious fight, seeking to deter attackers so they can escape.  They can shoot the spines in their tails as a Ranged attack, but the spines take ML Cds to regrow, so they will tend to use them to deter attackers at long range in order to give themselves time to escape.
  3. As an additional defensive mechanism they can release a noxious Stench, which is not as powerful as that of Giant Skunks, but still unpleasant.  Can Spray from anal stink glands up to ML times per Cd in cone ML/2 to ML ft wide from Porcupine to base & 5ML ft long, produces Stench Effect in cone and reduced effect in area ML to 2ML ft wide from Skunk to base & 10ML ft long.  Glands refill at 1 Spray / hour of rest by the Porcupine.
  4. Stench lasts for (d6+9) min (but leaves a foul smell for a lot longer): Beings in Radius with Sm (other than Skunks) must make st @ BTS (8ML)% (20-Sm) vs Nauseated and st @ BTS (4ML)% (20-Sm) vs Sickened.  Beings within 3 * Radius must make st @ BTS (4ML)% (20-Sm) vs Nauseated and st @ BTS (2ML)% (20-Sm) vs Sickened.  Repeat sts every sec if not affected.  Orcs get an extra +5% to st.  Nauseated Beings are unable to Fight, Thieve or Cast Spells for d6 MR and can only move out of Radius.  Sickened Beings take -2/10% on all modifiers for d6 min.
  5. If Spray in an area being Thievishly Scented: DL5, falling to DL of d6 after 10-15 min, and then decaying at -1 to DL per Cd.  Reverse these DLs for Scenting a Quarry who has been in the cone of effect of the Spray and has then moved outside it.  E.g.  if the Quarry has been Sprayed, then for the next (9+d6) min he is DL+5 to Scent within the area of effect, but DL-5 to Scent outside the area of effect.
  6. Giant Porcupines are not listed as providing valuable Alchemical Materials by most Alchemists, although their scent glands can (with care) be used to produce lower-grade Stink Bombs.  Some cultures value their spines for headdresses - in particular Grasslander, Jungle and Hobgoblin Rodent (not Rat) Cults.  The spines are also used by Jungle Tribes, Goblins and some Sindarin and Dark Elves to make darts for Blowpipes or in Traps, when they are usually coated with Blade Venom.
  7. Porcupines have their own Dreamworld, the Spiney Sanctuary, which is visited by Animal and Giant Porcupines alike and the few Porcupine Shamen.  Its Sacred Heart, The Ring of Spines, is a circle of 12 enormous Porcupine spines sticking up from the ground, which are said to be the tail spines of THE GREAT PORCUPINE, Who sleeps beneath the Ring.

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