Underwater Monster Specification

Giant Manta Rays / Pungi Rays

Giant Ray

Typical Monster Level ("ML"): Manta 6 to 12 / Pungi 6 to 9

Typical Number Encountered: d4

Usual Alignment(s): E/N, E/C, N/N, N/C

Description: a giant flat-bodied fish with a sting in its tail.  The top of the body is camouflaged to blend in with the seabed.  Pungi Rays have green poisoned spikes on their backs, which appear to be weed or sea grass.

Habitat: Diving, Seabed

Language: none

Chars: Co 3d8, Wp 3d8

Movement:

Rate Melee Travelling
Swim on seabed at up to 4 ft/sec 3 mph
Swim in sea at up to 20 ft/sec 13.5 mph
Dart to attack at 30 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Tusks @ A = 8ML %, DAM = 2d6, Pungi Rays inflict ML Poison Levels if DAM > 0 inflicted

Bite @ A = 10ML %, DAM = d10 or 10% chance per 1 DAM rolled that will swallow an opponent of Sz <=2ML whole (instead of doing damage), stomach then does d6 Acid Damage per sec, BTS (55+5(ML-5))% (Co).  Need to do 50% Damage to Body to cut one's way out / 100% to cut someone out where unsure of location.

Sting @ A = 8ML %, DAM = d8: if DAM > 0 inflicted:

A Paralised target loses control of his body, but retains control of his mind and senses. The Ray does not gain control of the target's body. A Paralised target will float in place (with eyes open if they were when paralised), and become vulnerable to being killed by the Ray or its school, but be able to cast thought or reflex Spells.

HitLoc Table:

HitLoc Area

Front

Side

Above / Below

Rear

Head

01 to 25

01 to 20

01 to 20

n/a

Wings (*2) 26 to 50 (right), 76 to 100 (left) 21 to 120 21 to 120 26 to 50 (left), 76 to 100 (right)

Body

51 to 75

n/a

21 to 120

51 to 75

Tail

[-20 to 0]

121 to 200

121 to 200

1 to 25

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 4 2 0 0 2 4 3 4
Wings / Body (Above) 5 5 4 3 2 2 3 4 5 5

Wings / Body (Below)

3 3 3 2 2 2 2 3 3 3

Tail

5 4 3 3 2 2 3 3 4 5

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Stunned, Co check vs Death
  40% Death
Wings (*2) 40% -25% to Movement Rate
  80% -50% to Movement Rate
Body 80% Incapacitated, Co check vs Death
  160% Death
Tail 30% Co check vs Tail Crippled
  60% Tail Crippled, Co check vs Tail Severed
  90% Tail Severed

Do not Bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Salt Water Breathing.
  2. Also known as the "Manticores of the Sea", due to their cunning and surprise attacks.
  3. Pungi Rays lie on the seabed using Hide in Shadows and Camouflage: if walked upon take d4 per foot, if DAM > 0, each inflicts ML Poison Levels.
  4. Stomach contains ML d6 of Acid, and may often contain gems: make (d20-15+ML) rolls on the Random Gem Generation Table at the Jeweller's Shop.

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