Monster Specification

Giant Skunks

Typical Monster Level ("ML"): 4 to 7

Typical Number Encountered: usually 1, but a family group of a mother and d4 cubs may be encountered

Usual Alignment(s): N/N, E/N, N/C, E/C

Description: huge black and white skunks

Habitat: Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d8

Movement:

Rate Melee Travelling
Walk 3 ft/sec 2 mph
Scamper 5 ft/sec 3 mph
Lope 8 ft/sec 5 mph
Charge 12 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 8ML %, DAM = 2d6

Claw @ A = 10ML %, DAM = d10

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 30

01 to 17

n/a

Front Legs (*2)

91 to 120

53 to 70

n/a

Chest

61 to 90

71 to 114

n/a

Abdomen

n/a

115 to 131

11 to 30

Hind Legs (*2) n/a 132 to 150 61 to 80

Tail

[-14 to 0 when Spraying]

151 to 175

31 to 60

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

3 3 2 1 0 0 1 2 3 3

Front Legs

4 3 2 2 1 1 2 3 4 4

Chest

3 3 2 2 1 1 2 2 3 3

Abdomen

3 3 2 0* 2 2 0* 2 3 3
Hind Legs 4 4 2 2 1 2 2 3 3 4

Tail

4 4 4 3 3 3 3 4 4 4

* a hit in the 4 or 7 in the Abdomen will trighger a Spray.

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Can Spray from anal stink glands up to ML times per Cd in cone ML to 2ML ft wide from Skunk to base & 10ML ft long, produces Stench Effect in cone and reduced effect in area 2ML to 4ML ft wide from Skunk to base & 15ML ft long.  Glands refill at 1 Spray / hour of rest by the Skunk.
  2. Stench lasts for (d6+9) min (but leaves a foul smell for a lot longer): Beings in Radius with Sm (other than Skunks) must make st @ BTS (12ML)% (20-Sm) vs Nauseated and st @ BTS (6ML)% (20-Sm) vs Sickened.  Beings within 3 * Radius must make st @ BTS (6ML)% (20-Sm) vs Nauseated and st @ BTS (3ML)% (20-Sm) vs Sickened.  Repeat sts every sec if not affected.  Orcs get an extra +5% to st.  Nauseated Beings are unable to Fight, Thieve or Cast Spells for d6 MR and can only move out of Radius.  Sickened Beings take -2/10% on all modifiers for d6 min.
  3. If Spray in an area being Thievishly Scented: DL10, falling to DL of d6 after 10-15 min, and then decaying at -1 to DL per Cd.  Reverse these DLs for Scenting a Quarry who has been in the cone of effect of the Spray and has then moved outside it.  E.g.  if the Quarry has been Sprayed, then for the next (9+d6) min he is DL+10 to Scent within the area of effect, but DL-10 to Scent outside the area of effect.
  4. Giant Skunks dwell in green areas of the wilderness and are generally left alone by most Beings with any sense, due to the foul stench of their Spray and the unpleasant taste of their meat.  However their stink glands (if full) are much prized by Alchemists for the manufacture of Stink Bombs, which results in brave (and/or foolish) Adventurers attempting to kill them in order to sell the stink glands to Alchemists. This is not always as easy as it might appear - especially without triggering the Spray either in the combat or in the extraction of the glands.
  5. Like their Animal equivalents, Giant Skunks are crepuscular creatures, most active around dawn and dusk.  They are said to be favourites of MIRIMI and some of Her Temples in Taur Galen keep them as Temple Guardians.

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