Typical Monster Level ("ML"): 4 to 7
Typical Number Encountered: usually 1, but a family group of a mother and d4 cubs may be encountered
Usual Alignment(s): N/N, E/N, N/C, E/C
Description: huge black and white skunks
Habitat: Green Areas, Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Scamper | 5 ft/sec | 3 mph |
Lope | 8 ft/sec | 5 mph |
Charge | 12 ft/sec | n/a |
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Bite @ A = 8ML %, DAM = 2d6
Claw @ A = 10ML %, DAM = d10
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 17 |
n/a |
Front Legs (*2) |
91 to 120 |
53 to 70 |
n/a |
Chest |
61 to 90 |
71 to 114 |
n/a |
Abdomen |
n/a |
115 to 131 |
11 to 30 |
Hind Legs (*2) | n/a | 132 to 150 | 61 to 80 |
Tail |
[-14 to 0 when Spraying] |
151 to 175 |
31 to 60 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
Front Legs |
4 | 3 | 2 | 2 | 1 | 1 | 2 | 3 | 4 | 4 |
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 0* | 2 | 2 | 0* | 2 | 3 | 3 |
Hind Legs | 4 | 4 | 2 | 2 | 1 | 2 | 2 | 3 | 3 | 4 |
Tail |
4 | 4 | 4 | 3 | 3 | 3 | 3 | 4 | 4 | 4 |
* a hit in the 4 or 7 in the Abdomen will trighger a Spray.
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (spirals to ground), Co check vs Wing Severed | |
90% | Wing Severed (plummets to ground) | |
Front Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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