Typical Monster Level ("ML"): 2 to 6
Typical Number Encountered: 3d6, in small tribal groups (may include some young)
Usual Alignment(s): E/N, E/C, E/L, N/N
Description: like people with tails, webbed hands and feet, scales, a spinal ridge of scales from tail to top of head, and pointy teeth
Habitat: freshwater rivers and lakes in Dungeons, Green Areas and Wilderness Areas
There is also a saltwater race who dwell undersea.
Language: Grollzark, some may speak Black Speech, Orcish or Valdrean
Chars: Physical Chars & Senses 3d8, Mental Chars 3d6
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
Scamper | 4 ft/sec | 2.5 mph |
Lope | 6 ft/sec | 4 mph |
Charge | 9 ft/sec | n/a |
Can also Swim at up to 8 ft/sec = 48 ft/MR = 5.5 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Weapons @ A = 10ML%, DAM as per Weapons Table +2 (Trident & Net are favourites)
Claws @ A = 8ML %, DAM = 2d4
Bite @ A = 8ML %, DAM = d6
May use Shield @ S = 12 - ML (assumes Hd -2)
Do not wear Armour
HitLoc Table:
HitLoc Area |
All Aspects |
Head |
01 to 11 |
Arms (*2) |
12 to 33 |
Chest |
34 to 66 |
Abdomen |
67 to 88 |
Legs (*2) |
89 to 110 |
Tail |
111 to 125 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 3 |
Arms |
4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Chest |
3 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 3 |
Abdomen |
3 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 3 |
Legs | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Tail |
3 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 3 |
Effects of Specific Damage:
As for People, plus:
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail bleeds like a Leg.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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