Monster Specification

Minotaurs

Minotaurs

Typical Monster Level ("ML"): 4 to 9

Typical Number Encountered: 1 or 2

Usual Alignment(s): E/L, E/N

Description: a large dirty man with a bull's head, often naked.  Female Minotaurs have a horned cow's head, and are cleaner and usually clothed.

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 4d6, Wp 4d8

Movement:

Rate Melee Travelling
Walk 5 ft/sec 3.5 mph
March 8 ft/sec 5.5 mph
Run 15 ft/sec 10 mph
Charge 25 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Big Spikey Club @ A = 10ML %, DAM = 2 d8+2

or may use other Big Guys Weapons with same A and appropriate super heavy DAM

Butt (after Charge) @ A = 5ML %, DAM = 2d12

Kick @ A = 8ML %, DAM = d6

HitLoc Table:

HitLoc Area

All Aspects [side/rear]

Head

01 to 25

Arms (*2)

26 to 53

Chest

54 to 95

Abdomen

96 to 122

Legs (*2) 123 to 150
Tail [151 to 165]

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 3 2 1 1 2 3 4 4
Arms 2 2 1 1 0 0 1 1 2 2

Chest

2 2 1 1 0 0 1 1 2 2

Abdomen

2 2 1 1 0 0 1 1 2 2
Legs 4 3 2 1 0 0 1 2 3 4
Tail 2 1 1 1 1 1 1 1 1 2

Effects of Specific Damage: 

Hit Loc Area

%age HP Damage taken

Effects

Head

 

20% Unconscious, Co check vs Death
40% Decapitation, Death

Arms (each)

 

 

20% Co check vs Arm Crippled
40% Arm Crippled, Co check vs Arm Severed
60% Arm Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 10% Co check vs Tail Crippled (no Bleeding)
20% Tail Crippled, Co check vs Tail Severed (no Bleeding)
40% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

none

Other Abilities / Powers / Notes:

  1. Minotaurs are Bovine Monsters.  Their bull's head usually corresponds to that of the local cattle; i.e Bison in the area of the Grasslands, Buffalo in the area of the Jungle or Aurochs in the area of the Icelands.
  2. Ferocious, strong-willed man-eaters, which will usually attack on sight and fight to the death.
  3. A few Minotaurs (ML/2%, FRU) Regenerate @ 0.33HP/sec (1HP every 3rd sec), starting 10 sec after first take Damage.  Only Fire, Acid or Disintegration will prevent Regeneration.  The body Regenerates from the largest surviving piece.
  4. Cattle Cultist Druids get Shapechange to Minotaur as a Power @ DrL 5.  This does not include Regeneration.

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