Underwater Monster Specification

Nicor

Typical Monster Level ("ML"): 5 to 10

Typical Number Encountered: 1

Usual Alignment(s): E/L

Description: giant-sized ten-legged black octopus

Habitat: Diving , Seabed (in caves), Surface

Language: none

Chars: Co 3d10, Wp d10

Movement:

Rate Melee Travelling
Swim in sea at up to 10 ft/sec 7 mph
Dart to attack at 30 ft/sec n/a

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Beak @ A = 10ML %, DAM = d10 + ML Poison Levels if DAM > 0 inflicted. Poison re-charges at 1PL/sec.

Tentacles @ A = 10ML %, DAM = d10 + 10% chance per DAM dealt before ADS that will grasp victim.  In each subsequent AMR roll d10 General Damage.  May release at will (doesn't use an AMR), or will drop if takes any Effect of Specific Damage.  Grasped victim cannot move arms (e.g. to attack or cast Spells).

HitLoc Table:

HitLoc Area

Front

Side / Above / Below

Rear

Mantle

n/a

01 to 40

01 to 40

Head 01 to 40 61 to 100 n/a

Legs (*8)

41 to 100

41 to 150

n/a

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Mantle

2 1 1 0 0 0 0 1 1 2
Head 2 1 0 0 4 4 0 0 1 2

Legs

2 2 1 1 0 0 1 1 2 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Mantle 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Head 20% Stunned, Co check vs Death
  40% Death
Legs (*8) 25% Co check vs Leg Crippled: each Leg Crippled or Severed reduces movement rate by 10%
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. More predatory than Giant Octopi.  Hunt by night, and lightning-fast on the attack.
  2. Salt Water Breathing.
  3. Can eject an Ink Cloud of LI -2 in a 4ML ft Radius using an AMR to confuse attackers and cover its retreat.  Recharges in 8 sec.

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