Monster Specification

[Name]

Typical Monster Level ("ML"): n1 to n2

Typical Number Encountered: d6

Usual Alignment(s): E/N, N/N

Description: big and nasty

Habitat: Dungeons, Green Areas, Wilderness Areas, Chaos, Dreams, Madness

Language: none

Chars: Co 3d8, Wp 3d8

Movement:

Rate Melee Travelling
Walk 3 ft/sec 2 mph
Scamper 5 ft/sec 3 mph
Lope 8 ft/sec 5 mph
Charge 12 ft/sec n/a

Can also Fly at up to 25 ft/sec = 150 ft/MR = 17 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 10ML %, DAM = (d8+ML), Reach 0 to 2

Bite @ A = 8ML %, DAM = (d10+ML) + ML Poison Levels if DAM > 0 inflicted, , Reach 0 to 1

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 30

01 to 17

n/a

Wings (*2) 31 to 60 18 to 52 01 to 10

Front Legs (*2)

91 to 120

53 to 70

n/a

Chest

61 to 90

71 to 114

n/a

Abdomen

n/a

115 to 131

11 to 30

Hind Legs (*2) n/a 132 to 149 61 to 80

Tail

[-14 to 0]

150 to 175

31 to 60

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 3 2 0 0 0 0 2 3 4
Wings 3 2 2 1 0 0 1 2 2 3

Front Legs

4 3 2 2 1 2 2 3 4 4

Chest

3 3 2 2 1 1 2 2 3 3

Abdomen

3 3 2 2 0 0 2 2 3 3
Hind Legs 4 4 2 2 1 2 2 3 3 4

Tail

4 4 4 3 3 3 3 4 4 4

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (spirals to ground), Co check vs Wing Severed
  90% Wing Severed (plummets to ground)
Front Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Hind Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1.  

Back to Monsters index

Back to Encounters index