Monster Specification

Reptilians / Skinks

Typical Monster Level ("ML"): 2 to 5

Typical Number Encountered: 2d6

Usual Alignment(s): E/N, E/C, N/N, N/C

Description: bipedal, amphibious reptiles of vaguely humanoid build.  There are a number of mutations, all of which interbreed.  Common varieties may have either a beak (the "beaked type") or a mouth (the "jawed type"); both being razor-toothed.

Habitat: freshwater rivers and lakes in Dungeons, Green Areas and Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d4

Movement:

Rate Melee Travelling
Walk 4 ft/sec 2.5 mph
Scamper 6 ft/sec 4 mph
Lope 8 ft/sec 5 mph
Charge 12 ft/sec n/a

Can also Swim at up to 6 ft/sec = 36 ft/MR = 4 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claw @ A = 8ML %, DAM = d6

Beak (beaked type) @ A = 10ML %, DAM = d10 or Bite (jawed type) @ A = 10ML %, DAM = 2d4

HitLoc Table:

HitLoc Area

Front

Side / Rear

Head

01 to 12

01 to 12

Arms (*2)

13 to 32

13 to 32

Chest

33 to 77

33 to 77

Abdomen

78 to 100

78 to 100

Legs (*2) 101 to 125 101 to 125

Tail

n/a

101 to 125

ADS: for beaked / jawed type

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4/2 4/2 2 1 0 0 1 2 4/2 4/2

Arms

4 2 2 1 1 1 1 2 2 4

Chest

2 2 2 1 0 0 1 2 2 2

Abdomen

2 2 2 1 0 0 1 2 2 2
Legs 4 2 2 1 1 1 1 2 2 4

Tail

2 2 2 1 1 1 1 2 2 2

Effects of Specific Damage:

As for People, plus:

Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.  Tail bleeds like a Leg.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Reptilians / Skinks are terms which describe a range of smaller, unintelligent Reptilian and Saurian Monsters.
  2. Have Water Breathing.
  3. Ferocious and omnivorous, but will break off an attack if they are losing.

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