Typical Monster Level ("ML"): 2 to 5
Typical Number Encountered: 2d6
Usual Alignment(s): E/N, E/C, N/N, N/C
Description: bipedal, amphibious reptiles of vaguely humanoid build. There are a number of mutations, all of which interbreed. Common varieties may have either a beak (the "beaked type") or a mouth (the "jawed type"); both being razor-toothed.
Habitat: freshwater rivers and lakes in Dungeons, Green Areas and Wilderness Areas
Language: none
Chars: Co 3d8, Wp 3d4
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 8 ft/sec | 5 mph |
Charge | 12 ft/sec | n/a |
Can also Swim at up to 6 ft/sec = 36 ft/MR = 4 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 8ML %, DAM = d6
Beak (beaked type) @ A = 10ML %, DAM = d10 or Bite (jawed type) @ A = 10ML %, DAM = 2d4
HitLoc Table:
HitLoc Area |
Front |
Side |
Head |
01 to 12 |
01 to 12 |
Arms (*2) |
13 to 32 |
13 to 32 |
Chest |
33 to 77 |
33 to 77 |
Abdomen |
78 to 100 |
78 to 100 |
Legs (*2) | 101 to 125 | 101 to 125 |
Tail |
n/a |
101 to 125 |
ADS: for beaked / jawed type
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4/2 | 4/2 | 2 | 1 | 0 | 0 | 1 | 2 | 4/2 | 4/2 |
Arms |
4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Chest |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Legs | 4 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 4 |
Tail |
2 | 2 | 2 | 1 | 1 | 1 | 1 | 2 | 2 | 2 |
Effects of Specific Damage:
As for People, plus:
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail bleeds like a Leg.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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