Monster Specification

Snake Men

Snake Man

Typical Monster Level ("ML"): 2 to 6

Typical Number Encountered: 3d6, in small tribal groups (may include some young)

Usual Alignment(s): E/C, E/N, N/C, N/N

Description: humanoid (if reptilian) above waist with serpentine tails

Habitat: Dungeons, Green Areas and Wilderness Areas, especially in Jungle and Kayani Nation, Hell

Language: Yssine, some may speak Black Speech or local tongues

Chars: Physical Chars & Senses 3d8, Mental Chars 3d6 except Wp 4d6

Movement:

Rate Melee Travelling
Slither 8 ft/sec 5.5 mph
Dart to attack 12 ft/sec n/a

Can also Swim at up to 8 ft/sec = 48 ft/MR = 5.5 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Weapons @ A = 10ML%, DAM as per Weapons Table +2 (Scimitar & Spear are favourites)

Claws @ A = 8ML %, DAM = 2d4

Bite @ A = 8ML %, DAM = d6

May use Shield @ S = 12 - ML (assumes Hd -2)

Do not wear Armour

HitLoc Table:

HitLoc Area

Front / Rear

Side

Head

01 to 10

01 to 10

Arms (*2)

11 to 30

11 to 30

Chest

31 to 60

31 to 60

Snake Body

61 to 100 61 to 125

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 4 3 2 0 0 2 3 4 4

Arms

4 4 3 3 2 2 3 3 4 4

Chest

4 4 3 3 2 2 3 3 4 4

Snake Body

2 2 2 2 2 2 2 2 2 2

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 20% Unconscious, Co check vs Death
  40% Decapitation, Death
Arms (*2) 25% Co check vs Arm Crippled
  50% Arm Crippled, Co check vs Arm Severed
  75% Arm Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Snake Body 80% Incapacitated, Co check vs Death
  160% Death

Bleeding effects from Crippling, Severance and Decapitation are as for People, except that Snake Body does not Bleed

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. Snake Men are intelligent Reptilian and Serpentine Monsters.
  2. Have Water Breathing.
  3. Some with good Mental Chars are Magic Users, functioning as per a Cl, Dr and/or El'ist (as applicable) of level = ML.  They count as having the Experience and Pluses of their level, but do not gain Experience or Pluses.  They learn Spells, use SP, IP, wishes and Credit, and otherwise function as Magic Using People.  They are invariably Snake Cultists.
  4. A few may be ChaosMasters or Dreamers.

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