Monster Specification
Giant Spiders / Phase Spiders / Giant Water Spiders
![Spider](../../Photos/Spider.jpg)
Typical Monster Level ("ML"):
ML 4-6
Typical Number Encountered: 1
Usual Alignment(s): E/L, E/N
Description: huge spider (Phase Spiders are
indistinguishable in appearance from Giant Spiders)
Habitat: Dungeons, Green Areas,
Wilderness Areas, Seabed
Language: none, though the Spider Cults have a number of
coded chitterings used to communicate (a generally-known one and secret ones
known only to particular Cults)
Chars: Co 3d8, Wp 2d4
Movement:
Rate |
Melee |
Travelling |
Creep |
3 ft/sec |
2 mph |
Scuttle |
6 ft/sec |
4 mph |
Dart |
12 ft/sec |
n/a |
Can spin Web at up to 4 ft/sec.
Phase Spiders move on the Ethereal Plane at up to 6 ft/sec / 4 mph.
Fighter Abilities:
2 AMR D = 25 + (5ML)
% RD = 5 + (5ML) % 5 +
(5ML) HP
Attack Modes:
Bite @ A = 8ML %, DAM = 2d6 + ML Poison
Levels of Spider Venom if DAM > 0 inflicted (see Note 5
below for effect)
Venom re-charges at 1PL/sec.
HitLoc Table:
HitLoc
Area |
Front
|
Side |
Rear |
Cephalothorax
|
01
to 40
|
01 to 40 |
n/a |
Opisthosoma |
n/a |
41 to 80 |
01 to 40 |
Legs
(up to 8) |
41
to 100 |
81 to 120 |
41 to 100 |
ADS:
HitLoc
Area |
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
0 |
Cephalothorax
|
2 |
2 |
4 |
1 |
0 |
1 |
0 |
4 |
2 |
2 |
Opisthosoma |
2 |
2 |
1 |
1 |
1 |
1 |
1 |
2 |
2 |
4 |
Legs
|
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
1 |
Effects of Specific Damage:
Hit
Loc Area
|
%age
HP Damage taken
|
Effects
|
Cephalothorax |
50% |
Co check vs Incapacitation. Incapaciation
is Cephalothorax only, and means a Co check vs bleeding at 5% per
melee round. |
100% |
Co check vs Incapacitation at -5 (as
above for effects). Co check vs Death (as below for
effects).
|
150% |
Death results in 1-6 seconds. Normal
function until then. |
Opisthosoma
|
60% |
Co check vs Death/MR |
120% |
Death |
Legs
(each) |
15% |
Co check vs Leg Severed |
25% |
Leg Severed. No bleeding. |
Thievish Abilities:
Some species of Hunting / Jumping Gant Spiders have Th Abilities as follows:
M on Th Activities:
- MS 10ML %
- AfB, AfS, AbS 10ML%
- DetH 10ML%, DetMM 10ML%
- Jump 20ML%
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
- Some Giant Spiders are Phase Spiders, which may shift from the Real to Ethereal Plane or vice versa
in 1 second at will as an innate ability. Do not have
separate Real / Ethereal forms. Cannot take any passengers,
but can take inanimate objects carried (including
dead prey). Phase Spiders spins webs separately on each plane.
- Giant Water Spiders are Amphibious, having Air, Fresh and Salt Water
Breathing.
- Web material is non-magical, translucent, sticky, and
once attached, disabling and difficult to un-attach
oneself from:
- Spotting a web requires a successful Locate
Hidden Devices at DL -LI (i.e. DL of -4 in
daylight).
- Avoiding becoming attached when you walk into it
requires a save BTS 60+2s (St).where s is speed
in feet per second.
- For each 5% or part saving throw failed, assume
held by one web strand, and lose 1 from DxPh and
St. When reduced to 0, cannot move.
- Can repeatedly try to escape by struggling, gives
further saving throws at -2w where w is number of
web strands holding.
- Each web strand can be cut by a sharp weapon like
a sword or axe (not a blunt one like a mace).
Treat as D of 25 needing to hit in aiming point
and do 1 damage vs ADS 0.
- Web is very vulnerable to fire, which will spread
rapidly.
- All Spiders have Webwalk, allowing them to traverse Webs without
becoming stuck. They scuttle along the threads, rather than passing
though them.
- Spider Venom causes a Co
check vs Paralysis @ PL > SL/2 & Paralysis + a Co check vs
Death @ PL > SL. A Paralised target loses
control of his body, but retains control of his mind and senses. A Paralised target will freeze in
place (with eyes open if they were when paralised), and become vulnerable to
being killed by the Spider, but be able to cast thought or reflex
Spells. Giant Spiders will typically wrap up a Paralised victim in Web and
string them up in order to suck out their juices later.
- The Spider Cults have a number of specialised Giant Spider forms taught
to initiates (typically on reaching DrL 5 and gaining the
Shapechange to Spider Power). Most of these have unique mouth parts
enabling them to communicate by coded chitterings, talk and Cast Spells
(though this still requires practice at Casting in Spider Form).
Back to Monsters index
Back to Encounters
index