Typical Monster Level ("ML"): 1 to 4
Typical Number Encountered: 2d4
Usual Alignment(s): N/N, N/C
Description: like grey or red, winged and feathered, two-legged anteaters
Habitat: Dungeons, Green Areas, Wilderness Areas
Language: none
Chars: Co 3d6, Wp 2d4
Movement:
Rate | Melee | Travelling |
Hop | 2 ft/sec | 1 mph |
Scuttle | 4 ft/sec | 2.5 mph |
Bound | 10 ft/sec | 7 mph |
Leap | 15 ft/sec | n/a |
Stirges are flightless, but use their wings to help propel themselves at the above rates.
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Proboscis @ A = 20+10ML %, DAM = d6 + if DAM > 0 inflicted will attach proboscis to victim and suck blood, doing 1HP General Damage / sec. Need to Cripple or Sever proboscis to detach. Stirge may detach at will. When it has sucked a total of 5 * [Stirge's HP] from victims, Stirge will become bloated and stop bloodsucking.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Proboscis |
01 to 05 |
01 to 04 |
n/a |
Head | 06 to 15 | 05 to 11 | n/a |
Neck |
16 to 25 |
12 to 23 |
n/a |
Wings (*2) |
26 to 40 |
24 to 38 |
01 to 15 |
Body |
41 to 50 |
39 to 60 |
16 to 30 |
Legs (*2) | 51 to 60 | 61 to 75 | 31 to 40 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Proboscis |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Head | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Neck |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Wings |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Body |
1 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
Legs | 4 | 0 | 1 | 1 | 0 | 0 | 1 | 1 | 0 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Proboscis | 10% | Co check vs Proboscis Crippled |
20% | Leg Crippled, Co check vs Proboscis Severed | |
30% | Proboscis Severed | |
Head | 15% | Unconscious, Co check vs Death (if Dead continues flapping around and sucking blood for 2d6 secs) |
30% | Decapitation, Death (continues flapping around though not sucking blood for 2d6 secs) | |
Neck | 30% | Co check vs Neck Broken (=Death, but continues flapping around and sucking blood for 2d6 secs) |
60% | Neck Broken (=Death, but continues flapping around and sucking blood for 2d6 secs), Co check vs Neck Severed (=Death, but continues flapping around though not sucking blood for 2d6 secs) | |
Wings (*2) | 30% | Co check vs Wing Crippled |
60% | Wing Crippled (Movement Rates -10% & will tend to move in circles if one Wing Crippled), Co check vs Wing Severed | |
90% | Wing Severed (no further effect on Movement) | |
Body | 75% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
150% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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