Monster Specification

Stirges

Stirges

Typical Monster Level ("ML"): 1 to 4

Typical Number Encountered: 2d4

Usual Alignment(s): N/N, N/C

Description: like grey or red, winged and feathered, two-legged anteaters

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 3d6, Wp 2d4

Movement:

Rate Melee Travelling
Hop 2 ft/sec 1 mph
Scuttle 4 ft/sec 2.5 mph
Bound 10 ft/sec 7 mph
Leap 15 ft/sec n/a

Stirges are flightless, but use their wings to help propel themselves at the above rates.

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Proboscis @ A = 20+10ML %, DAM = d6 + if DAM > 0 inflicted will attach proboscis to victim and suck blood, doing 1HP General Damage / sec.  Need to Cripple or Sever proboscis to detach.  Stirge may detach at will.  When it has sucked a total of 5 * [Stirge's HP] from victims, Stirge will become bloated and stop bloodsucking.

HitLoc Table:

HitLoc Area

Front

Side

Rear

Proboscis

01 to 05

01 to 04

n/a

Head 06 to 15 05 to 11 n/a

Neck

16 to 25

12 to 23

n/a

Wings (*2)

26 to 40

24 to 38

01 to 15

Body

41 to 50

39 to 60

16 to 30

Legs (*2) 51 to 60 61 to 75 31 to 40

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Proboscis

0 0 0 0 0 0 0 0 0 0
Head 1 0 0 0 0 0 0 0 0 1

Neck

1 1 1 0 0 0 0 1 1 1

Wings

1 1 1 1 1 1 1 1 1 1

Body

1 1 1 0 0 0 0 1 1 1
Legs 4 0 1 1 0 0 1 1 0 4

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Proboscis 10% Co check vs Proboscis Crippled
  20% Leg Crippled, Co check vs Proboscis Severed
  30% Proboscis Severed
Head 15% Unconscious, Co check vs Death (if Dead continues flapping around and sucking blood for 2d6 secs)
  30% Decapitation, Death (continues flapping around though not sucking blood for 2d6 secs)
Neck 30% Co check vs Neck Broken (=Death, but continues flapping around and sucking blood for 2d6 secs)
  60% Neck Broken (=Death, but continues flapping around and sucking blood for 2d6 secs), Co check vs Neck Severed (=Death, but continues flapping around though not sucking blood for 2d6 secs)
Wings (*2) 30% Co check vs Wing Crippled
  60% Wing Crippled (Movement Rates -10% & will tend to move in circles if one Wing Crippled), Co check vs Wing Severed
  90% Wing Severed (no further effect on Movement)
Body 75% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  150% Death
Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = 0

Other Abilities / Powers / Notes:

  1. Stirges are stupid Monsters that feed by sucking blood.  They tend to flutter their wings in excited, pumping motions when bloodsucking.
  2. They prefer live (ideally sleeping) victims, and will try and creep up on them and suck their blood in their sleep given the opportunity.  They will also feed upon freshly killed victims, but will run away if something stronger approaches.
  3. They will usually run away if they are losing a combat, but sometimes the bloodlust overcomes them.

Back to Monsters index

Back to Encounters index