Monster Specification

Su-Monsters

Typical Monster Level ("ML"): bulls 7 to 9, females and young males 4 to 6, young are 1 to 3

Typical Number Encountered: d12 (groups of 6 or more will contain 1 bull, d6 females and the rest will be young / young males of MLd6)

Usual Alignment(s): E/C

Description: ape-like creatures, with heads like gorillas, great chests like hounds, wasp-waisted, with four prehensile feet, long, sharp claws and  prehensile tails

Habitat: Realm of Madness, Dungeons, Forested / Jungle areas, Tree Kingdom, Ethereal Plane, Astral Plane

Language: communicate with each other by yelps, but some can understand simple commands in Black Chaos

Chars: Co 4d8, Wp d8

Movement:

Rate Melee Travelling
Walk 2 ft/sec 1 mph
Scamper 6 ft/sec 4 mph
Lope 12 ft/sec 8 mph
Charge 15 ft/sec n/a

Can also Swing / Leap through trees at up to 12.5 ft/sec = 75 ft/MR = 8.5 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Claws (fight with all 4, and usually hit with 2 at once) @ A = 10ML %, DAM = 2d10 and 5% chance / HP DAM dealt of Disembowelling lodge.  If succeeds, in subsequent attack may attempt to Disembowel at 10ML% chance of success, doing 2d6 Disembowelling DAM (no ADS)

Bite @ A = 8ML %, DAM = d8

If a young Su-Monster is killed, the females all berserk @ *2 to A and DAM, and will keep attacking the killer of the young until he is dead (after which they will fight over his brain).

HitLoc Table:

HitLoc Area

All Aspects

Head

01 to 15

Arms (*2)

16 to 40

Chest

41 to 75

Abdomen

76 to 100

Legs (*2) 101 to 125

Tail

125 to 150

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

5 4 3 3 0 0 3 3 4 5

Arms

6 4 3 3 3 3 3 3 4 6

Chest

4 4 3 3 3 3 3 3 4 4

Abdomen

4 4 3 3 3 3 3 3 4 4
Legs 6 4 3 3 3 3 3 3 4 6

Tail

3 3 3 3 3 3 3 3 3 3

Effects of Specific Damage:

Hit Loc Area %age HP Damage taken Effects
Head 15% Unconscious, Co check vs Death
  20% Decapitation, Death
Arms (*2) 25% Co check vs Arm Crippled
  50% Arm Crippled, Co check vs Arm Severed
  75% Arm Severed
Chest 80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
  160% Death
Abdomen 60% Co check vs Death/MR, Bleed 5%/MR
  120% Death
Legs (*2) 25% Co check vs Leg Crippled
  50% Leg Crippled, Co check vs Leg Severed
  75% Leg Severed
Tail 25% Co check vs Tail Crippled
  50% Tail Crippled, Co check vs Tail Severed
  75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML

Other Abilities / Powers / Notes:

  1. Denizens of the Dark Forest with a propensity to wander into other Realms.  Like eating brains, especially Mad ones.  Some have been trained by Evil / Chaotics to perform guard duty in exchange for brains, but they are never truly tame.
  2.  They lurk in small to medium sized family groups in such areas as a well-travelled forest trail, and attack by waiting in the trees, and then surprising victims who come below by swingng down with their tails and latching onto heads, which they seek to crack open with their sharp claws to feast on the brains. Su-monsters are highly protective of their own kind, and if one of a tribe is attacked, the others will Charge / Swing to its aid.  Su-monsters like to keep the valuables of those they kill in troves high up in their leafy lairs.
  3. Adepts at wandering the Realm of Madness.
  4. Planewalk between Real, Ethereal and Astral Planes at will (1 sec to make transition).  Max. Speed on Ethereal / Astral = 12 ft/sec (8 mph) for adults or 6 ft/sec (4 mph) for young
  5. Establishing Charm Link to them Causes Madness @ BTS 10ML% (Wp) in the Domain of Despair.  They have strong Willpower, and will attempt to win the Charm Battle so that they can hold the Charmer to feast on his brain.

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