Typical Monster Level ("ML"): 7 to 10
Typical Number Encountered: 1
Usual Alignment(s): N/N, N/C, E/N, E/C
Description: huge, muscular creatures like giant umber sumo-wrestlers with claws and fangs, and two strangely-different pairs of eyes
Habitat: Dungeons, Underground, Madness
Language: none
Chars: Co 3d10, Wp 3d10
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Lumber | 6 ft/sec | 4 mph |
Career | 10 ft/sec | 7 mph |
Bound | 15 ft/sec | n/a |
Burrow through Earth at up to 6 ft/sec = 36 ft/MR = 4 mph
Burrow through Rock at up to 2 ft/sec = 12 ft/MR = 1 mph
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d12
Bite with 2 Fangs @ A = 8ML %, DAM = 2d6 @ hitting point, d8 @ (hitting point -5) & d8 @ (hitting point +5): each d8 Fang has a separate 5% chance / HP DAM dealt of Disembowelling lodge. If succeeds, in subsequent attack may attempt to Disembowel at 8ML% chance of success (make one check for both Fangs if both lodge), doing 1d6 Disembowelling DAM / fang (no ADS)
HitLoc Table:
HitLoc Area |
All Aspects |
Head |
01 to 30 |
Arms (*2) |
31 to 65 |
Chest |
66 to 115 |
Abdomen |
116 to 140 |
Legs (*2) | 141 to 175 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
6 | 5 | 3 | 0 | 2 | 2 | 0 | 3 | 5 | 6 |
Arms |
6 | 5 | 4 | 3 | 2 | 2 | 3 | 4 | 5 | 6 |
Chest |
5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
Abdomen |
5 | 4 | 3 | 3 | 2 | 2 | 3 | 3 | 4 | 5 |
Legs | 6 | 5 | 4 | 3 | 2 | 2 | 3 | 4 | 5 | 6 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 25% | Unconscious, Co check vs Death |
50% | Decapitation, Death | |
Arms (*2) | 30% | Co check vs Arm Crippled |
60% | Arm Crippled, Co check vs Arm Severed | |
90% | Arm Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/2MR, Bleed 5%/2MR |
120% | Death | |
Legs (*2) | 30% | Co check vs Leg Crippled |
60% | Leg Crippled, Co check vs Leg Severed | |
90% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities: none
Other Abilities / Powers / Notes:
If the st is failed by ≤50%, the Target enters Level of Madness 1, within the Domain of Confusion. If the st is failed by >50%, the Target enters Level of Madness 2, within the Domain of Confusion. The Spell does not increase or decrease the Level of Madness of a Target who is already Mad, except where he is at Level of Madness 1, and fails the st by >50%.
If the st is failed, no Hallucination check is made. Instead, the Target automatically Hallucinates, as the result of the Confusion Effect. If the Target is already Mad, failing the st causes him to Hallucinate at his current Level and Domain of Madness.
The exact Hallucination effect suffered by each Confused Target is at the DM's discretion, having regard to the current tactical situation and how badly the st was failed. It will be more severe at Level of Madness 2 than Level of Madness 1. Believing one's comrades are enemies is a typical effect.
After every 10 sec the Confused Target makes a Hallucination check at his current Level of Madness. If he does not Hallucinate, he is temporarily free of the Hallucination, but his Madness remains.
See the Madness System for further
explanation of the effects of Levels of Madness and Hallucination
checks.
Back to Monsters index
Back to Encounters index