Typical Monster Level ("ML"): 3 to 5
Typical Number Encountered: 1
Usual Alignment(s): G/L
Description: White horse with a horn.
Habitat: Green Areas, Wilderness Areas
Language: Can understand White Law, but rarely speak it. Can also speak to horses.
Chars: Co 3d8+2, Wp 3d8+2
Movement:
Rate | Melee | Travelling |
Walk | 7 ft/sec | 4 mph |
Trot | 18 ft/sec | 11 mph |
Canter / travelling gallop | 35 ft/sec | 20 mph |
Charge | 50 ft/sec | n/a |
Move at 10% faster if no rider.
Fighter Abilities:
2 AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Thrust with horn @ A = 10ML %, DAM = d12+1
Charge with horn @A = 8ML%, DAM = 3d8
Kick with hoof @ A = 12ML %, DAM = d8
HitLoc Table:
HitLoc Area | Front |
Side |
Rear |
Head |
01 to 22 |
01 to 15 |
n/a |
Front Legs (*2) |
67 to 110 |
16 to 38 |
n/a |
Chest |
23 to 66 |
39 to 90 |
n/a |
Abdomen |
n/a |
91 to 120 |
12 to 44 |
Hind Legs (*2) | n/a | 121 to 143 | 45-88 |
Tail |
n/a |
144 to 150 |
01 to 11 |
ADS:
HitLoc Area | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 8 | 8 | 8 |
Front Legs |
4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Chest |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Abdomen |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Hind Legs | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head |
20% | Unconscious, Co check vs Death |
40% | Decapitation, Death | |
Front Legs (each) |
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest |
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen |
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Hind Legs (each) |
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 25% | Co check vs Tail Crippled |
50% | Tail Crippled, Co check vs Tail Severed | |
75% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail does not bleed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML/2, FRU
Other Abilities / Powers / Notes:
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