Monster Specification

Unicorns

Typical Monster Level ("ML"): 3 to 5

Typical Number Encountered: 1

Usual Alignment(s): G/L

Description: White horse with a horn.

Habitat: Green Areas, Wilderness Areas

Language: Can understand White Law, but rarely speak it. Can also speak to horses.

Chars: Co 3d8+2, Wp 3d8+2

Movement:

Rate Melee Travelling
Walk 7 ft/sec 4 mph
Trot 18 ft/sec 11 mph
Canter / travelling gallop 35 ft/sec 20 mph
Charge 50 ft/sec n/a

Move at 10% faster if no rider.

Fighter Abilities:

2 AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Thrust with horn @ A = 10ML %, DAM = d12+1

Charge with horn @A = 8ML%, DAM = 3d8

Kick with hoof @ A = 12ML %, DAM = d8

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 22

01 to 15

n/a

Front Legs (*2)

67 to 110

16 to 38

n/a

Chest

23 to 66

39 to 90

n/a

Abdomen

n/a

91 to 120

12 to 44

Hind Legs (*2) n/a 121 to 143 45-88

Tail

n/a

144 to 150

01 to 11

ADS:

HitLoc Area 1 2 3 4 5 6 7 8 9 0

Head

0 0 0 0 0 0 0 8 8 8

Front Legs

4 0 0 0 0 0 0 0 0 4

Chest

0 0 0 0 0 0 0 0 0 0

Abdomen

0 0 0 0 0 0 0 0 0 0
Hind Legs 4 0 0 0 0 0 0 0 0 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

20% Unconscious, Co check vs Death
40% Decapitation, Death

Front Legs (each)

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Hind Legs (each)

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 25% Co check vs Tail Crippled
50% Tail Crippled, Co check vs Tail Severed
75% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People. Tail does not bleed.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/2, FRU

Other Abilities / Powers / Notes:

  1. The most shy and elusive of creatures, the Unicorn is rarely seen, and thus to see a Unicorn is considered an extremely Good (in both senses) omen.
  2. The only people the Unicorn will allow to approach it are those of pure, brave and noble heart. It will only allow a beautiful virgin to ride it, and will obey her/him alone.
  3. Save vs magic at ML + 10
  4. Has the following powers as innate abilities which focus through the horn which directs them and so must be pointed in the appropriate direction:

Back to Monsters index

Back to Encounters index