Monster Specification

Wyverns

Wyvern

Typical Monster Level ("ML"): 5 to 9

Typical Number Encountered: 1

Usual Alignment(s): N/C, E/C

Description: like dragons, but two-legged with a sting in tail, usually green

Habitat: Dungeons, Green Areas, Wilderness Areas

Language: none

Chars: Co 3d8, Wp 3d6

Movement:

Rate Melee Travelling
Walk 6 ft/sec 4 mph
Hop 12 ft/sec 8 mph
Jump 18 ft/sec 16 mph
Charge 24 ft/sec n/a

Can also Fly at up to 20 ft/sec = 120 ft/MR = 14 mph

Fighter Abilities:

ML/3, FRU AMR    D = 25 + (5ML) %    RD = 5 + (5ML) %    5 + (5ML) HP

Attack Modes:

Bite @ A = 10ML %, DAM = 2d8

Sting @ A = 8ML %, DAM = d10 + ML Poison Levels if DAM > 0 inflicted

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 25

01 to 15

n/a

Neck 26 to 50 16 to 45 n/a
Wings (*2) 51 to 75 46 to 60 01 to 25

Legs (*2)

101 to 125

61 to 90

51 to 75

Chest

76 to 100

91 to 120

n/a

Abdomen

n/a

121 to 135

26 to 50

Tail

[-25 to 0]

136 to 175

76 to 110 [95]

[ ]d figures apply in a sec when attacking to Front with Sting.

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

4 1 0 5 3 0 2 3 4 5
Neck 3 5 4 2 1 2 3 4 5 3
Wings 3 3 4 2 1 1 1 2 3 4

Legs

4 4 5 4 2 4 5 4 4 4

Chest

3 5 4 2 1 1 2 4 5 3

Abdomen

3 5 2 1 0 1 1 2 5 3

Tail

3 3 3 5 3 3 5 3 3 3

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

20% Unconscious, Co check vs Death
40% Decapitation, Death
Neck 25% Co check vs Crippled (= Death)
50% Severed, Death
Wings (each) 30% Co check vs Wing Crippled
60% Wing Crippled (spirals to ground), Co check vs Wing Severed
90% Wing Severed (plummets to ground)

Legs (each)

 

 

35% Co check vs Leg Crippled
70% Leg Crippled, Co check vs Leg Severed
105% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death
 
Tail 35% Co check vs Tail Crippled
70% Tail Crippled, Co check vs Tail Severed
105% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation are as for People.

Thievish Abilities:

M on Th Activities:

Defensive ThL = ML/3, FRU

Other Abilities / Powers / Notes:

  1. Wyverns are Reptilian and Saurian Monsters.
  2. Spend 30% of time asleep, but easily awoken.
  3. No MU ability.

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