Typical Monster Level ("ML"): 4 to 11
Typical Number Encountered: usually 1, but 10% chance of a family group of d4
Usual Alignment(s): E/C, N/C, E/N
Description: a large, bipedal ape-like creature covered with long, shaggy white, gray or brown hair, with large, sharp teeth
Habitat: Icelands, snow-covered mountainous areas of the Wilderness
Language: Yeti
Chars: Co 4d8, Wp 3d8
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 6 ft/sec | 3.5 mph |
Run | 10 ft/sec | 7 mph |
Charge | 15 ft/sec | n/a |
Its wide, shaggy, clawed feet act as natural snowshoes or crampons.
Fighter Abilities:
ML/3, FRU AMR D = 25 + (5ML) % RD = 5 + (5ML) % 5 + (5ML) HP
Attack Modes:
Claw @ A = 10ML %, DAM = d12
Bite @ A = 8ML %, DAM = 2d8
Chilling Gaze (uses 1AMR), Range 30 ft, targets a single Living Being, BTS 10ML% (Wp) (unless 100% Cold Resistant), causes Paralysis with Cold (loses control of body, but retains control of mind and senses, so can cast thought or reflex Spells, rep[eat st to recover every 1 min.
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 30 |
01 to 17 |
n/a |
Arms (*2) |
91 to 120 |
53 to 70 |
n/a |
Chest |
61 to 90 |
71 to 114 |
n/a |
Abdomen |
n/a |
115 to 131 |
11 to 30 |
Legs (*2) | n/a | 132 to 149 | 61 to 80 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 3 | 2 | 2 | 0 | 0 | 2 | 2 | 3 | 4 |
Arms |
4 | 4 | 2 | 2 | 2 | 2 | 2 | 3 | 4 | 4 |
Chest |
3 | 3 | 2 | 2 | 2 | 2 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 2 | 0 | 2 | 2 | 2 | 3 | 3 |
Legs | 4 | 4 | 2 | 2 | 1 | 2 | 2 | 3 | 4 | 4 |
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Arms (*2) | 20% | Co check vs Leg Crippled |
40% | Leg Crippled, Co check vs Leg Severed | |
60% | Leg Severed | |
Chest | 80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen | 60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (*2) | 25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = ML
Other Abilities / Powers / Notes:
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