Animal Specification

Heavy Horses / Warhorses

Heavy Warhorse

Animal Type: Mammals

Typical Animal Level ("AL"): 4 to 5

Typical Number Encountered: herd of 2d6 in the wild

Usual Alignment(s): N/N

Description: as per their meta equivalents

Habitat: Green Areas & Wilderness Areas

Language: none

Chars: Co 3d8+AL, Wp 3d8+AL

Cost: 8 to 15 GP (Heavy Draft Horse) or 50 to 100 GP (Heavy Warhorse) from a Horse Dealer

Movement & Encumbrance:

Rate Melee Travelling
Walk 5 ft/sec 3.5 mph
Trot / March 10 ft/sec (Heavy Draft Horse) / 12 ft/sec (Heavy Warhorse) 7 / 8 mph
Canter / Lope 15 ft/sec (Heavy Draft Horse) / 18 ft/sec (Heavy Warhorse) 10 / 12 mph
Gallop / Charge 20 ft/sec (Heavy Draft Horse) / 24 ft/sec (Heavy Warhorse) n/a

Carrying Capacity: 5,000 wt pts

Saddlery:

Item Cost Encumbrance (wt pts) Notes
Large saddle & stirrups 3GP 300  
Reins 1SP 2  
Saddlebag 1GP 8 capacity 500 wt pts (may carry up to 2)
Scale Barding 8GP 360 Warhorses only - for details see the Armoury
Plate Barding 60GP 750 Warhorses only - for details see the Armoury

 If the Horse is ridden, the weight of the rider and his possessions count towards the Horse's Carrying Capacity.

The effects of carrying wt pts in excess of Carrying Capacity are:

Weight > Carrying Capacity Movement Rate
0 * 1
+1 to +250 * 3/4
+251 to +750 * 1/2
+751 to +1500 * 1/4
+1501 to +2250 * 1/8
+2251 0

Fighter Abilities:

2 AMR    D = 25 + (5AL) %    RD = 5 + (5AL) %    5 + (5AL) HP

Attack Modes:

Hooves (Front or Rear) @ A = (10AL)-10 %, DAM = 2d8+AL, Reach 1 to 2 (Heavy Horse) / A = 10AL%, DAM = 2d8+AL, Reach 0 to 3 (Heavy Warhorse)

Bite @ A = 8AL %, DAM = d10, Reach 0 to 1 (Heavy Horse) / A = 10AL %, DAM = d10, Reach 0 to 2 (Heavy Warhorse)

HitLoc Table:

HitLoc Area

Front

Side

Rear

Head

01 to 24

01 to 16

 

Front Legs (*2)

73 to 120

17 to 40

 

Chest

25 to 72

41 to 96

 

Abdomen

 

97 to 128

13 to 48

Hind Legs (*2)   129 to 152 49 to 96

Tail

 

153 to 160

01 to 12

ADS:

HitLoc Area

1 2 3 4 5 6 7 8 9 0

Head

1 1 0 0 0 0 0 0 1 1

Front Legs (*2)

4 1 1 0 0 0 0 1 1 4

Chest

1 1 0 0 0 0 0 0 1 1

Abdomen

1 1 0 0 0 0 0 0 1 1
Hind Legs (*2) 4 1 1 0 0 0 0 1 1 4

Tail

0 0 0 0 0 0 0 0 0 0

Effects of Specific Damage:

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% Unconscious, Co check vs Death
30% Decapitation, Death

Front Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed

Chest

 

80% Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR
160% Death

Abdomen

 

60% Co check vs Death/MR, Bleed 5%/MR
120% Death

Legs (each)

 

 

25% Co check vs Leg Crippled
50% Leg Crippled, Co check vs Leg Severed
75% Leg Severed
Tail 5% Co check vs Tail Crippled
10% Tail Crippled, Co check vs Tail Severed
15% Tail Severed

Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.  There are no Bleeding effects if Tail is Crippled or Severed.

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. Haeavy Horses may be found in herds of wild horses and have been domesticated to serve as Heavy Draft Horses or Heavy Warhorses.  They are not usually employed purely as mounts as lighter Horses are more suitable for this purpose.
  2. May be trained as Heavy Warhorses, which will Attack on the rider's command (using the Horse's Initiative), wear Horse Armour, and can be made to charge into massed enemy formations.

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