Animal Type: Mammals
Typical Animal Level ("AL"): 4 to 5
Typical Number Encountered: herd of 2d6 in the wild
Usual Alignment(s): N/N
Description: as per their meta equivalents
Habitat: Green Areas & Wilderness Areas
Language: none
Chars: Co 3d8+AL, Wp 3d8+AL
Cost: 8 to 15 GP (Heavy Draft Horse) or 50 to 100 GP (Heavy Warhorse) from a Horse Dealer
Movement & Encumbrance:
Rate | Melee | Travelling |
Walk | 5 ft/sec | 3.5 mph |
Trot / March | 10 ft/sec (Heavy Draft Horse) / 12 ft/sec (Heavy Warhorse) | 7 / 8 mph |
Canter / Lope | 15 ft/sec (Heavy Draft Horse) / 18 ft/sec (Heavy Warhorse) | 10 / 12 mph |
Gallop / Charge | 20 ft/sec (Heavy Draft Horse) / 24 ft/sec (Heavy Warhorse) | n/a |
Carrying Capacity: 5,000 wt pts
Saddlery:
Item | Cost | Encumbrance (wt pts) | Notes |
Large saddle & stirrups | 3GP | 300 | |
Reins | 1SP | 2 | |
Saddlebag | 1GP | 8 | capacity 500 wt pts (may carry up to 2) |
Scale Barding | 8GP | 360 | Warhorses only - for details see the Armoury |
Plate Barding | 60GP | 750 | Warhorses only - for details see the Armoury |
If the Horse is ridden, the weight of the rider and his possessions count towards the Horse's Carrying Capacity.
The effects of carrying wt pts in excess of Carrying Capacity are:
Weight > Carrying Capacity | Movement Rate |
0 | * 1 |
+1 to +250 | * 3/4 |
+251 to +750 | * 1/2 |
+751 to +1500 | * 1/4 |
+1501 to +2250 | * 1/8 |
+2251 | 0 |
Fighter Abilities:
2 AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Hooves (Front or Rear) @ A = (10AL)-10 %, DAM = 2d8+AL, Reach 1 to 2 (Heavy Horse) / A = 10AL%, DAM = 2d8+AL, Reach 0 to 3 (Heavy Warhorse)
Bite @ A = 8AL %, DAM = d10, Reach 0 to 1 (Heavy Horse) / A = 10AL %, DAM = d10, Reach 0 to 2 (Heavy Warhorse)
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 24 |
01 to 16 |
|
Front Legs (*2) |
73 to 120 |
17 to 40 |
|
Chest |
25 to 72 |
41 to 96 |
|
Abdomen |
|
97 to 128 |
13 to 48 |
Hind Legs (*2) | 129 to 152 | 49 to 96 | |
Tail |
|
153 to 160 |
01 to 12 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Front Legs (*2) |
4 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 4 |
Chest |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Abdomen |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Hind Legs (*2) | 4 | 1 | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 5% | Co check vs Tail Crippled |
10% | Tail Crippled, Co check vs Tail Severed | |
15% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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