Animal Type: Mammals
Typical Animal Level ("AL"): 3 to 6
Typical Number Encountered: d4 in fields at stud farms
Usual Alignment(s): N/N
Description: as per their meta equivalents
Habitat: Green Areas
Language: none
Chars: Co 3d6+AL, Wp 3d6+AL
Cost: 50 to 10,000 GP from a Horse Dealer
Movement & Encumbrance:
Rate | Melee | Travelling |
Walk | 8 ft/sec | 5.5 mph |
Trot | 20 ft/sec | 13.5 mph |
Canter | 30 ft/sec | 20.5 mph |
Gallop | 40 ft/sec | 27 mph |
Race (Racehorses only) | 60 to 65 ft/sec for max. c20 sec | n/a |
Carrying Capacity: 3,250 wt pts
Saddlery:
Item | Cost | Encumbrance (wt pts) | Notes |
Racing saddle & stirrups | 6GP | 100 | |
Racing reins | 1GP | 2 | |
Racing whip | 3GP | 25 |
If the Horse is ridden, the weight of the rider and his possessions count towards the Horse's Carrying Capacity.
The effects of carrying wt pts in excess of Carrying Capacity are:
Weight > Carrying Capacity | Movement Rate |
0 | * 1 |
+1 to +250 | * 3/4 |
+251 to +750 | * 1/2 |
+751 to +1500 | * 1/4 |
+1501 to +2250 | * 1/8 |
+2251 | 0 |
Fighter Abilities:
1 AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Kick (Front or Rear) @ A = (10AL)-10 %, DAM = 2d4+AL, Reach 0 to 2
Bite @ A = 8AL %, DAM = d6, Reach 0 to 1
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 20 |
01 to 14 |
|
Front Legs (*2) |
61 to 100 |
15 to 35 |
|
Chest |
21 to 60 |
36 to 84 |
|
Abdomen |
|
85 to 112 |
11 to 40 |
Hind Legs (*2) | 113 to 133 | 41 to 80 | |
Tail |
|
134 to 140 |
01 to 10 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
1 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 |
Front Legs (*2) |
4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Chest |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Abdomen |
1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 1 |
Hind Legs (*2) | 4 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 4 |
Tail |
0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 5% | Co check vs Tail Crippled |
10% | Tail Crippled, Co check vs Tail Severed | |
15% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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