Organism, Ooze
Typical Animal Level ("AL"): 2d4
Typical Number Encountered: d4
Alignment: N/N
Description: a fluid organism, of a consistency like thick mud, which may adopt any shape so long as it stays as one entity, but will normally lie flat on stone, with size 10 ft2 per AL and 1 in thick per AL. Grey and slightly glossy, and has something of a chameleonic effect, so virtually indistinguishable from wet stone
Habitat: Dungeons, Underground, Green Areas, Wilderness Areas, especially wet and rocky areas
Language: none, makes a glutinous, oozing sound
Chars: none, substitute AL where required
Movement:
Ooze @ up to 1 ft/sec / 0.66 mph
Can seep through the narrowest cracks and keyholes, and moves as easily on walls or ceilings as the floor.
Fighter Abilities:
AL/3, FRU AMR (may make multiple attacks at different targets in same second) D = 10 + (5AL) % RD = (5AL) % 5AL HP
Attack Modes:
Tendril @ A = 8AL %, DAM = d6 Acid Damage vs Metal (no effect on gold or mithril) / 2d6 Acid Damage vs organic materials. If d6 vs metal armour penetrates to organic material, roll an extra d6 Acid Damage.
HitLoc Table:
01 to (4 * total remaining HP)
ADS: 0 all over
Cutting damage (e.g. Swords and Axes) chops off pieces, which will shrivel up and die.
Blunt damage (e.g. Hammers) has no effect.
Effects of Specific Damage:
All Damage which affects it is taken as General Damage. For each 5HP taken, Ooze takes AL -1.
Thievish Abilities:
Other Abilities / Powers / Notes:
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