Typical Animal Level ("AL"): 2 to 6
Typical Number Encountered: 1, females may have 2d4 piglets of AL 0 to 1 (all piglets will be same AL)
Usual Alignment(s): N/N
Description: as per meta Wild Boar
Habitat: Green Areas, Wilderness Areas, especially forests
Language: none
Chars: Co 3d8, Wp 3d6
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 6 ft/sec | 4 mph |
Lope | 8 ft/sec | 5.5 mph |
Charge | 10 ft/sec | n/a |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Gore @ A = 8AL %, DAM = 2d4
Butt (Charge only) @ A = 10AL %, DAM = 2d6
If a piglet is killed, females Boarserk @ +ML to A and DAM, and will keep attacking the killer of the piglet until he is dead (and probably for a few AMR after that).
HitLoc Table:
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 25 |
01 to 15 |
n/a |
Front Legs (*2) |
61 to 75 |
16 to 40 |
n/a |
Chest |
26 to 60 |
41 to 70 |
n/a |
Abdomen |
n/a |
71 to 90 |
01 to 50 |
Hind Legs (*2) | n/a | 91 to 105 | 51 to 65 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
4 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 4 |
Front Legs |
4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Chest |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Abdomen |
2 | 2 | 1 | 0 | 0 | 0 | 0 | 1 | 2 | 2 |
Hind Legs | 4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Arm Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People.
Thievish Abilities:
M on Th Activities:
Defensive ThL = 0
Other Abilities / Powers / Notes:
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