5. Bearserkergang / Boarserkergang
Ursine Cycle /
Porcine Cycle
![Berserkers!](../../../../Photos/Berserkers.jpg)
BTS: 33% (At)
ULT: 40 hours
Materials: blood (which may be Caster's own,
though this is risky if Cast on another, as the Target may then attack
Caster for the rest of the blood!)
Actions: Target tastes Materials
Effect of Throw:
1 to 14 No Effect
³ 15 (T-14)/2 FRU Hacks
Duration: t min
-t(t-1)/2 or until Hacks = 0
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a Bear/Boar Cultist, Bear/Boar or
Werebear/boar. The Spell may also be Cast on Norsemen and Kyrians who
put their Faith in Bear/Boar Gods (e.g. THE GREAT BOAR ESCUS or SNARF) or females
whose children have just been killed.
- Target goes Berserk gaining +FtL (or +AL/ML) to A and DAM, and being
irresistibly compelled to charge and attack the nearest enemy. If
he cannot perceive an enemy, he will charge and attack the nearest
potential opponent irrespective of whether they are friend or foe (see also Note 8 below re Hallucinations).
- He must attack by Fighting only and will not stop until all opponents
are killed and hacked apart. Ripping their hearts out and eating
them is optional. Once all enemies are killed, he will not attack
friends or neutrals unless they provoke him (and he will be easily
provoked) or unless he has already started attacking them due to absence
of enemies or provocation. Stopping attacking in this way does not
end the Effect.
- He will not use Shields, and will discard them if carried on an
arm. He will also discard Armour if it is slowing him down or
reducing the effectiveness of his attacks and can be quickly
removed. Berserkers will not wear any armour by choice, and prefer
to dress only in a bear/boarskin.
- Fighter attacks may be made using Melee Weapons or hand to hand.
Ranged or Thrown Weapons may not be used, and Target will drop them if
carried. Target may choose his aiming point, but if he misses will
switch to attacking the mid point in order to maximise his chances of
doing Damage.
- Each attack made uses up one Hack, irrespective of whether it hits or
causes Damage. Once all Hacks have been used up, the Effect ends
even if Duration has not yet expired.
- Berserkers do not suffer Fatigue and will ignore Pain whilst
Berserking, but will suffer the full effects of Fatigue and Pain once
the Berserkergang ends.
- Berserkergang is Madness
of Level 1 in the Domain of Delusion. The Berserker therefore
takes -1 on all Spells (though he will not wish to Cast them anyway) and
has a 10% chance of Hallucinating (which will usually take the form of
imagining friends are enemies). The Madness is Cured when the
Berserkergang Effect expires. If the Target is already Mad he
takes +1 to Level of Madness whilst Berserking.
- Some Bear/BoarCultists and Norsemen have Bearserkergang/Boarserkergang
as a Power. Female Bear/Boar Cultists Shapechanged into Bear/Boar
form will Berserk like Bears
/ Boars
if their offspring are threatened (whether or not the offspring are also
Shapechanged into Bears / Boars).