5. Bearserkergang / Boarserkergang

Ursine Cycle / Porcine Cycle

Berserkers!

BTS: 33% (At)

ULT: 40 hours

Materials: blood (which may be Caster's own, though this is risky if Cast on another, as the Target may then attack Caster for the rest of the blood!)

Actions: Target tastes Materials

Effect of Throw:

1 to 14 No Effect

³ 15    (T-14)/2 FRU Hacks

Duration:    t min    -t(t-1)/2    or until Hacks = 0

Range:    d ft    -(4+d)    If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.

Notes:

  1. Cast on a single Target Being, who must be a Bear/Boar Cultist, Bear/Boar or Werebear/boar.  The Spell may also be Cast on Norsemen and Kyrians who put their Faith in Bear/Boar Gods (e.g. THE GREAT BOAR ESCUS or SNARF) or females whose children have just been killed.
  2. Target goes Berserk gaining +FtL (or +AL/ML) to A and DAM, and being irresistibly compelled to charge and attack the nearest enemy.  If he cannot perceive an enemy, he will charge and attack the nearest potential opponent irrespective of whether they are friend or foe (see also Note 8 below re Hallucinations).
  3. He must attack by Fighting only and will not stop until all opponents are killed and hacked apart.  Ripping their hearts out and eating them is optional.  Once all enemies are killed, he will not attack friends or neutrals unless they provoke him (and he will be easily provoked) or unless he has already started attacking them due to absence of enemies or provocation.  Stopping attacking in this way does not end the Effect.
  4. He will not use Shields, and will discard them if carried on an arm.  He will also discard Armour if it is slowing him down or reducing the effectiveness of his attacks and can be quickly removed.  Berserkers will not wear any armour by choice, and prefer to dress only in a bear/boarskin.
  5. Fighter attacks may be made using Melee Weapons or hand to hand.  Ranged or Thrown Weapons may not be used, and Target will drop them if carried.  Target may choose his aiming point, but if he misses will switch to attacking the mid point in order to maximise his chances of doing Damage.
  6. Each attack made uses up one Hack, irrespective of whether it hits or causes Damage.  Once all Hacks have been used up, the Effect ends even if Duration has not yet expired.
  7. Berserkers do not suffer Fatigue and will ignore Pain whilst Berserking, but will suffer the full effects of Fatigue and Pain once the Berserkergang ends.
  8. Berserkergang is Madness of Level 1 in the Domain of Delusion.  The Berserker therefore takes -1 on all Spells (though he will not wish to Cast them anyway) and has a 10% chance of Hallucinating (which will usually take the form of imagining friends are enemies).  The Madness is Cured when the Berserkergang Effect expires.  If the Target is already Mad he takes +1 to Level of Madness whilst Berserking.
  9. Some Bear/BoarCultists and Norsemen have Bearserkergang/Boarserkergang as a Power.  Female Bear/Boar Cultists Shapechanged into Bear/Boar form will Berserk like Bears / Boars if their offspring are threatened (whether or not the offspring are also Shapechanged into Bears / Boars).