Typical Animal Level ("AL"): 5 to 9
Typical Number Encountered: 1, females may have d4 cubs of AL 1 to 4 (all cubs will be same AL)
Usual Alignment(s): N/N
Description: as per their meta equivalents
Habitat: Green Areas, Wilderness Areas, especially forests and tundra, polar bears in Icelands
Language: none
Chars: Co 4d8, Wp 3d6
Movement:
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 8 ft/sec | 5.5 mph |
Lope | 16 ft/sec | 11 mph |
Charge | 20 ft/sec | n/a |
Bears are good swimmers, and can climb trees.
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Claw @ A = 10AL %, DAM = d10, or may forego DAM (before rolling it) and go for 5% chance / HP DAM that would have been dealt (now roll it) of Hug. In each subsequent AMR roll 2d[AL] General Damage. May release victim at will (doesn't use an AMR), or will drop victim if Bear takes any Damage itself (from any source). Hugged victim cannot move arms (e.g. to attack or cast Spells).
Bite @ A = 8AL %, DAM = d12, with 5% chance / HP DAM dealt of sinking in teeth and holding on. If succeeds, in subsequent attack may attempt to Disembowel at 10AL% chance of success, doing 2d6 Disemboweling DAM (no ADS).
If a cub is killed, females Berserk @ *2 to A and DAM, and will keep attacking the killer of the cub until he is dead (and probably for a few AMR after that).
HitLoc Table:
HitLoc Area |
Front |
Side / Erect |
Rear |
Head |
01 to 25 |
01 to 15 |
n/a |
Front Legs (*2) |
61 to 90 |
16 to 40 |
n/a |
Chest |
25 to 60 |
41 to 83 |
n/a |
Abdomen |
n/a |
84 to 110 |
11 to 50 |
Hind Legs (*2) | n/a | 111 to 135 | 51 to 70 |
Tail |
n/a |
[136 to 145] |
01 to 10 |
Bears will often fight on two legs, for which use the Erect aspect. The Tail can only be hit from the Side or Rear, whether or not the Bear is in the Erect aspect.
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
3 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
Front Legs |
4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 4 |
Chest |
3 | 3 | 2 | 2 | 1 | 1 | 2 | 2 | 3 | 3 |
Abdomen |
3 | 3 | 2 | 1 | 0 | 0 | 1 | 2 | 3 | 3 |
Hind Legs | 4 | 2 | 3 | 3 | 3 | 3 | 3 | 3 | 2 | 4 |
Tail |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Arm Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 15% | Co check vs Tail Crippled |
30% | Tail Crippled, Co check vs Tail Severed | |
45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL/2
Other Abilities / Powers / Notes:
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