2. Bear Hug
Ursine Cycle
BTS: 27% (St)
ULT: 16 hours
Materials: some organic matter from a Bear
Actions: hug Materials
Effect of Throw:
1 to 11 No Effect
12 to 36 Hug Dice = 2d(T/4 FRU)
³ 37 Hug Dice =
2d((T+18)/6 FRU)
For Dice which do not actually exist, roll 2 dice with more sides and
reroll any results greater than Hug Dice.
Duration: t min
-t(t-1)/2
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a Bear Cultist, Bear or
Werebear.
- Hug gives Target the option to forego DAM (before rolling it) from a Claw
or Grapple Unarmed
Attack and to go instead for a 5% chance / HP DAM that would have been
dealt (now roll it) of Hug. In each subsequent AMR roll Hug
Dice General Damage. Target may release victim at will (doesn't
use an AMR), or will drop victim if Target takes any Damage himself
(from any source). Hugged victim cannot move arms (e.g. to attack
or cast Spells).
- The Spell is often combined with the Bear
Claws Spell.
- May be Cast on Beings that already have the Hug ability (e.g. Bears)
to increase their Hug Dice. Hug Dice are not cumulative - only the
highest counts.