1. Bear Claws
Ursine Cycle
BTS: 25% (St)
ULT: 8 hours
Materials: a Bear's claw
Actions: make gouging motion with Materials
Effect of Throw:
1 to 10 No Effect
11 to 30 Claw Die = d((T-10)/2 FRU
³ 31 Claw Die =
d(T+10)/4 FRU
For Dice which do not actually exist, roll a die with more sides and
reroll any results greater than Claw Die.
Duration: t min
-t(t-1)/2
Range: d ft -(4+d)
If cast on self, there is no
Range minus. If cast on others, Range is at least 0 ft, so there will be a
Range minus of at least -4.
Notes:
- Cast on a single Target Being, who must be a Bear Cultist, Bear or
Werebear. Target must be in corporeal form and have limbs on which
the claws may appear.
- Gives Target claws like a Bear for Duration, if he does not already
have them.
- Bear Claws may be used to make Claw
Unarmed Attacks doing Damage of one Claw Die if they hit. The
Spell is often combined with the Bear Hug
Spell, or sometimes with the Berserkergang
Spell.
- May be Cast on Beings that already have Claw or Gouge Attacks (e.g. Bears)
to increase their Damage. Claw / Gouge Dice are not cumulative - only the
highest counts.
- Attacks using Bear Claws do not count as magical for the purposes of
overcoming Invulnerability
Effects. Non-standard Spells giving pluses to A and which do have
this property may be available to particularly ferocious Bear Cultists.