Typical Animal Level ("AL"): 3 to 8 (wolves) / 4 to 10 (wargs)
Typical Number Encountered: pack of 3d4 wolves / wargs usually operate in squads of 12, or troops of 3 squads and will be ridden by orc or goblin wargriders
Usual Alignment(s): N/N
Description: as per their meta equivalents. Wargs have been bred for size, and so are larger.
Habitat: Green Areas, Wilderness Areas, especially forests and tundra
Language: wolfish: packs communicate semi-telepathically. Wargs are more brutish, with less command of wolfish, but understand simple commands in the language of their riders.
Chars: Co 3d8, Wp 3d8
Sz 3d6 (wolves) / 4d6 (wargs)
Movement: (see Note 5 below for Encumbrance effects on Wargs)
Rate | Melee | Travelling |
Walk | 4 ft/sec | 2.5 mph |
Scamper | 8 ft/sec | 5.5 mph |
Lope | 16 ft/sec | 11 mph |
Charge | 24 ft/sec | n/a |
Fighter Abilities:
AL/3, FRU AMR D = 25 + (5AL) % RD = 5 + (5AL) % 5 + (5AL) HP
Attack Modes:
Claw @ A = 8AL %, DAM = d8
Bite @ A = 10AL %, DAM = d10, with 5% chance / HP DAM dealt of sinking in teeth and holding on. If succeeds, in subsequent attack may attempt to Disembowel at 10AL% chance of success, doing 2d4 Disemboweling DAM (no ADS).
In initial attack will Jump for Bite to throat (highest HitLoc in Head). In subsequent attacks will usually go to disable weapon arms or legs. Against steel armoured opponents, will aim for weak spots.
HitLoc Tables:
Wolves / < Sz 15
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 20 |
01 to 12 |
n/a |
Front Legs (*2) |
51 to 75 |
13 to 35 |
n/a |
Chest |
21 to 50 |
36 to 69 |
n/a |
Abdomen |
n/a |
70 to 92 |
16 to 45 |
Hind Legs (*2) | n/a | 93 to 115 | 46 to 60 |
Tail |
n/a |
116 to 125 |
01 to 15 |
Wargs / >= Sz 15
HitLoc Area |
Front |
Side |
Rear |
Head |
01 to 25 |
01 to 15 |
n/a |
Front Legs (*2) |
61 to 90 |
16 to 42 |
n/a |
Chest |
26 to 60 |
43 to 83 |
n/a |
Abdomen |
n/a |
84 to 110 |
19 to 54 |
Hind Legs (*2) | n/a | 111 to 138 | 55 to 72 |
Tail |
n/a |
139 to 150 |
01 to 18 |
ADS:
HitLoc Area |
1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 |
Head |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Front Legs |
4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Chest |
2 | 2 | 2 | 1 | 0 | 0 | 1 | 2 | 2 | 2 |
Abdomen |
2 | 2 | 1 | 1 | 0 | 0 | 1 | 1 | 2 | 2 |
Hind Legs | 4 | 1 | 2 | 2 | 2 | 2 | 2 | 2 | 1 | 4 |
Tail |
1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
Effects of Specific Damage:
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | Unconscious, Co check vs Death |
30% | Decapitation, Death | |
Front Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Arm Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Chest
|
80% | Incapacitated, Co check vs Death, Bleed 5%/min, Co check vs Bleed 5%/MR |
160% | Death | |
Abdomen
|
60% | Co check vs Death/MR, Bleed 5%/MR |
120% | Death | |
Legs (each)
|
25% | Co check vs Leg Crippled |
50% | Leg Crippled, Co check vs Leg Severed | |
75% | Leg Severed | |
Tail | 15% | Co check vs Tail Crippled |
30% | Tail Crippled, Co check vs Tail Severed | |
45% | Tail Severed |
Bleeding effects from Crippling, Severance and Decapitation of Legs are as for People. There are no Bleeding effects if Tail is Crippled or Severed.
Thievish Abilities:
M on Th Activities:
Defensive ThL = AL
Other Abilities / Powers / Notes:
Back to Animals index
Back to Encounters index