Corporeal Undead
Undead Level ("UL"):
If created: Base Level of victim +1 (The Base Level of a Target body is its Level when it died. If Undead with souls (such as Ghouls) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)
If encountered, typically 1 to 5
Typical Number Encountered: 2d6
Alignment: E/L
Description: a walking corpse, filthy, with clothes in tatters and rotten flesh falling off bones, strong smell of the open grave (DL-6 to Scent)
Habitat: Dungeons, graveyards, necropolises, charnel houses, may wander in wilderness in search of carrion, but will not go out in LI >2. Domains of Nightmare and Madness.
Language: as per victim, though have difficulty speaking clearly as have usually lost tongues and vocal chords
Chars: all as per victim -3
Movement:
Rate | Melee | Travelling |
Shuffle | 2 ft/sec | 1 mph |
Stagger | 4 ft/sec | 2.5 mph |
Shamble | 6 ft/sec | 4 mph |
Hurtle | 8 ft/sec | n/a |
Fighter Abilities:
UL/3, FRU AMR D = 25 + (5UL) % RD = 5 + (5UL) % 5 + (5UL) HP
Attack Modes:
Claw @ A = 10UL %, DAM = d8 + if penetrates ADS (does >= 0 DAM) touch causes Paralysis @ BTS 50 + (5UL)% (Co)
Weapon @ A = 8UL%, DAM as per Weapon + if penetrates ADS (does >= 0 DAM) touch causes Paralysis @ BTS 40 + (5UL)% (Co)
May use Shields @ S = 15 - UL
HitLoc Table:
As per victim: use 1 to 100 for Undead People.
ADS: 0 all over, but may wear Armour (usually incomplete or poor quality: unlikely to be full plate, but may wear an open-faced or pot steel helmet)
Invulnerability 1: invulnerable to non-magical attacks, vulnerable to silver & magical attacks, other beings with Invulnerability 1 are vulnerable to it. For further details see the Notes to the Elementalist Invulnerability Spell.
Effects of Damage:
100% General Damage kills, cannot go unconscious.
Hit Loc Area |
%age HP Damage taken |
Effects |
---|---|---|
Head
|
15% | no effect |
30% | Decapitation, carries on fighting * | |
Arms (each)
|
20% | no effect |
40% | Arm Crippled | |
60% | Arm Severed | |
Chest
|
80% | no effect |
160% | cut in two, pieces carry on fighting * | |
Abdomen
|
60% | no effect |
120% | cut in two, pieces carry on fighting * | |
Legs (each)
|
25% | no effect |
50% | Leg Crippled, falls over | |
75% | Leg Severed |
* two such results kill it
Thievish Abilities: none
Other Abilities / Powers / Notes:
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