Undead Specification

Ghouls

Ghouls

Corporeal Undead

Undead Level ("UL"):

If created: Base Level of victim +1 (The Base Level of a Target body is its Level when it died.  If Undead with souls (such as Ghouls) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)

If encountered, typically 1 to 5

Typical Number Encountered: 2d6

Alignment: E/L

Description: a walking corpse, filthy, with clothes in tatters and rotten flesh falling off bones, strong smell of the open grave (DL-6 to Scent)

Habitat: Dungeons, graveyards, necropolises, charnel houses, may wander in wilderness in search of carrion, but will not go out in LI >2.  Domains of Nightmare and Madness.

Language: as per victim, though have difficulty speaking clearly as have usually lost tongues and vocal chords

Chars: all as per victim -3

Movement:

Rate Melee Travelling
Shuffle 2 ft/sec 1 mph
Stagger 4 ft/sec 2.5 mph
Shamble 6 ft/sec 4 mph
Hurtle 8 ft/sec n/a

Fighter Abilities:

UL/3, FRU AMR    D = 25 + (5UL) %    RD = 5 + (5UL) %    5 + (5UL) HP

Attack Modes:

Claw @ A = 10UL %, DAM = d8 + if penetrates ADS (does >= 0 DAM) touch causes Paralysis @ BTS 50 + (5UL)% (Co)

Weapon @ A = 8UL%, DAM as per Weapon + if penetrates ADS (does >= 0 DAM) touch causes Paralysis @ BTS 40 + (5UL)% (Co)

May use Shields @ S = 15 - UL

HitLoc Table:

As per victim: use 1 to 100 for Undead People.

ADS: 0 all over, but may wear Armour (usually incomplete or poor quality: unlikely to be full plate, but may wear an open-faced or pot steel helmet)

Invulnerability 1: invulnerable to non-magical attacks, vulnerable to silver & magical attacks, other beings with Invulnerability 1 are vulnerable to it.  For further details see the Notes to the Elementalist Invulnerability Spell.

Effects of Damage:

100% General Damage kills, cannot go unconscious.

Hit Loc Area

%age HP Damage taken

Effects

Head

 

15% no effect
30% Decapitation, carries on fighting *

Arms (each)

 

 

20% no effect
40% Arm Crippled
60% Arm Severed

Chest

 

80% no effect
160% cut in two, pieces carry on fighting *

Abdomen

 

60% no effect
120% cut in two, pieces carry on fighting *

Legs (each)

 

 

25% no effect
50% Leg Crippled, falls over
75% Leg Severed

* two such results kill it

Thievish Abilities: none

Other Abilities / Powers / Notes:

  1. See the General Notes on the Undead.
  2. Ghouls retain the Senses (and NVR) of their bodies, though these may be affected by the rotting of the relevant body parts.  They have Detect Life as an innate ability (so Thievish hiding is useless against them).
  3. Undead hunger after life, and will attack living things, preferring those closest to their own species before being made Undead, and those with the highest At.  Ghouls eat carrion, especially the rotted flesh of their former species.  They will kill or paralise, and drag off the bodies to bury (alive if paralised) until they are ripe enough for a feast.
  4. They avoid Light (especially of LI >2), but are not stopped by it.
  5. Resistant to Nightmare and Madness.

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