Incorporeal Undead, Ghosts
The Legions of the Lost are an elite, double-damned host of Undead, enslaved to SOROK and under the command of PHANTOM.
Undead Level ("UL"):
If created: Base Level of victim +2 (The Base Level of a Target body is its Level when it died. If Undead with souls (such as Lost Wights) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)
If encountered, typically 2 to 6
For purposes of Dispel / Turn Undead, Lost Wights count as their UL +2. If Dispelled, they are reduced to normal Wights, and are Turned. If Turned they will retreat to the nearest shadows / cover, and wait for the Cleric to lower his Holy Symbol. If he does, he must Cast Turn again in order to stop them attacking.
Typical Number Encountered: d6
Alignment: E/L
Description: a ghost of victim, colour may vary from grey to black, armoured and carry palely glowing swords
Habitat: places Desecrated to SOROK, the Realm of Nightmare, the Dark Forest, will not go out in LI >2.
Language: none, totally silent
Chars: no Physical Chars or Senses, Mental Chars as per victim
Movement:
Glide @ up to 10 ft/sec / 7 mph. Can move through solid objects, but tend to avoid them.
Fighter Abilities:
UL/3, FRU AMR D = 25 + (5UL) % RD = 5 + (5UL) % 5UL HP
Attack Modes:
Phantom Sword @ A = 10UL %, P = 12UL%, DAM = (d6+d4) + d6 Cold Damage: if penetrates ADS (would do >= 0 DAM), target is drained 1 At. Each 1 At drained restores 5HP DAM taken by the Wight (it cannot increase beyond its original HP). The At drain to the target is permanent (but may be restored by a Clerical Restoration Spell), and gives -1 to Co and -1 to Wp per 1 At lost. A target drained to 0 At becomes a Lost Wight.
May plot Parries in Melee.
HitLoc Table:
As per victim: use 1 to 100 for Undead People.
ADS: 0 all over, but wears phantom open-faced steel helmet & breastplate, which have ADS as per their real equivalents.
Invulnerability 1: invulnerable to non-magical attacks, vulnerable to silver & magical attacks, other beings with Invulnerability 1 are vulnerable to it. For further details see the Notes to the Elementalist Invulnerability Spell.
Effects of Damage:
All Damage is taken as General Damage. For each 5HP taken, Wight takes UL -1.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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