Incorporeal Undead, Ghosts
Undead Level ("UL"):
If created: Base Level of victim +6 (The Base Level of a Target body is its Level when it died. If Undead with souls (such as Spectres) are created from the bodies of multi-class adventurers, their Base Level is the square root of the sum of the squares of all their Levels that count towards Saving Level.)
If encountered, typically 7 to 14
Typical Number Encountered: d4
Alignment: E/L
Description: a ghost of victim, colour may vary from white through grey to black
Habitat: anywhere, but will not go out in LI >2. Often haunt places of burial.
Language: none
Chars: no Physical Chars or Senses, Mental Chars as per victim
Movement:
Glide @ up to 15 ft/sec / 10 mph. Can move through solid objects, and tend to do so to surprise victims.
Fighter Abilities:
UL/3, FRU AMR D = 25 + (5UL) % RD = 5 + (5UL) % 5UL HP
Attack Modes:
Touch @ A = 10UL %, DAM = d12: does no physical DAM, but if penetrates ADS (would do >= 0 DAM), target is drained 4 At. Each 1 At drained restores 5HP DAM taken by the Spectre (it cannot increase beyond its original HP). The At drain to the target is permanent (but may be restored by a Clerical Restoration Spell), and gives -1 to Co and -1 to Wp per 1 At lost. A target drained to 0 At becomes a Spectre.
HitLoc Table:
As per victim: use 1 to 100 for Undead People. HitLoc Areas are irrelevant.
ADS: 0 all over
Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it. For further details see the Notes to the Elementalist Invulnerability Spell.
Effects of Damage:
All Damage is taken as General Damage. For each 5HP taken, Spectre takes UL -1.
Thievish Abilities: none
Other Abilities / Powers / Notes:
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