You will find an armourer in every large town or city, and in Fort Venture and Dwarf Hold. In smaller towns and villages you may be able to purchase the simpler weapons and armour from a blacksmith.
Prices and availability may vary locally, but the following are typical.
The armourer will be pleased to discuss special commissions, at additional cost.
item | cost | encumbrance (wt pts) |
Dagger | 3SP | 20 |
Silver Dagger | 5GP | 20 |
Throwing Knife | 7SP | 20 |
Silver Throwing Knife | 10GP | 20 |
Stiletto | 6SP | 10 |
Short Sword | 7SP | 50 |
Scimitar / Tulwar | 9SP | 50 |
Broad Sword | 1GP | 75 |
1d6 Disembowelling Broad Sword | 2GP | 100 |
2d6 Disembowelling Broad Sword | 4GP | 125 |
3d6 Disembowelling Broad Sword | 8GP | 150 |
Bastard Sword | 15SP | 100 |
Great Sword | 2GP | 150 |
Super Heavy Sword - Restricted | 4GP | 200 |
Hand Axe | 3SP | 50 |
Throwing Axe | 7SP | 50 |
Taper Axe | 5SP | 75 |
Broad Axe | 7SP | 100 |
Great Axe | 1GP | 150 |
Super Heavy Axe - Restricted | 2GP | 200 |
Light Hammer | 4SP | 50 |
Light Throwing Hammer | 5SP | 50 |
Light Mace / Club | 4SP | 50 |
Light Flanged Mace | 5SP | 52 |
Light Spiked Mace | 6SP | 55 |
Heavy Hammer | 6SP | 75 |
Heavy Mace | 6SP | 75 |
Heavy Flanged Mace | 7SP | 80 |
Heavy Spiked Mace | 8SP | 85 |
War Hammer | 8SP | 100 |
Super Heavy Hammer - Restricted | 12SP | 200 |
Super Heavy Spiked Mace - Restricted | 4GP | 200 |
Military Pick | 5SP | 75 |
Pick That Up - Restricted | 3GP | 200 |
Whip | 5SP | 75 |
Barbed Whip | 1GP | 80 |
Elephant Whip - Restricted | 15SP | 150 |
Super Heavy Barbed Whip - Restricted | 25SP | 200 |
Flail | 8SP | 100 |
Morningstar | 6SP | 150 |
Spiked Morningstar | 8SP | 165 |
Bl**dy Great Morningstar - Restricted | 16SP | 200 |
Quarterstaff | 1SP | 50 |
Short Spear / Javelin | 2SP | 75 |
Spear | 3SP | 100 |
Lance | 4SP | 150 |
Jousting Lance | 6SP | 150 |
Pike | 5SP | 150 |
Halberd | 7SP | 150 |
Polearm (various types available) | from 7SP | 150 |
Net (weighted) | 5SP | 20 |
Trident - Restricted | 6SP | 120 |
Bolas - Restricted (available in Grasslands only) | 1GP | 125 |
For Bows & Arrows visit the Bowyer & Fletcher.
For a detailed breakdown of individual pieces of armour, with costs and encumbrance, see the Armoury section of the Fighter system. Price variations from those given in that section represent more typical selling prices than the strict cost plus margin calculations used in that section. Costs may also vary by Sz.
item | cost | encumbrance (wt pts) |
Hardened Platemail (2/H) - Restricted | 200GP | 1160 |
Hardened Platemail (1/H) - Restricted | 153GP | 1090 |
Reinforced Platemail | 110GP | 1100 |
Platemail | 100GP | 1010 |
Ringmail | 20GP | 700 |
Chainmail | 15GP | 600 |
Scale Armour | 5GP | 390 |
Leather Armour | 2GP | 250 |
Quilted Armour | 7SP | 140 |
Steel helmet with visor | 10GP | 75 |
Steel helmet with vision slot | 7GP | 70 |
Steel helmet with nasal | 75SP | 60 |
Open faced steel helmet | 5GP | 47 |
Steel 'pot' helmet | 25SP | 21 |
Plate gauntlets | 9GP | 87 |
Leather gauntlets | 2GP | 22 |
Plate breastplate | 20GP | 215 |
Plate front breastplate | 10GP | 100 |
Leather skirt | 3SP | 35 |
Leather leg swathings | 6SP | 70 |
Leather thigh boots | 5SP | 60 |
Leather shoes | 2SP | 8 |
Buckler | 7SP | 35 |
Shield | 1GP | 150 |
Tilt Shield | 15SP | 250 |
item | cost | encumbrance (wt pts) |
Plate Chaffron (faceplate) | 10GP | 100 |
Plate Chimiere (for mane) | 10GP | 100 |
Plate Skirt (for front & sides of chest) | 40GP | 500 |
Leather housing (to secure above & cover abdomen) | 2GP | 50 |
Full plate barding (all the above) | 60GP | 750 |
Scale Chaffron (faceplate) | 5SP | 40 |
Scale Chimiere (for mane) | 5SP | 40 |
Scale Skirt (for front & sides of chest) | 2GP | 200 |
Scale housing (to secure above & cover abdomen) | 5GP | 80 |
Full scale barding (all the above) | 75SP | 360 |
Coat (to cover the barding) | 1GP | 10 |
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