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The Thieves' Guild

Every town has at least one Thieves' Guild or Thievish Brotherhood.  Larger towns and cities (especially in the Underworld) can have several, which are usually deadly rivals.  In the Valdrean Empire and Dwarvish Kingdom Thieves' Guilds are illegal, and so operate underground.

To practise Thievery in a Guild's "manor" one must be a member of that Guild or of a fellow Guild that it recognises.  Membership entrance fees and initiation ceremonies vary widely.  Members must pay 10% of gross takings to the Guild (this figure is remarkably constant across the Overworld and Underworld).  In addition, members of out-of-town Guilds recognised by the local Guild must pay an additional 10% to the local Guild (this may vary depending on the level of co-operation).

Guilds have a large number of secret marks, signs and gestures for marking, recognition, warning and other purposes.  Members will be initiated into these on a "need to know" basis.  There are a small number of marks that are universally used, and can be recognised by members of other Guilds.

Thievish Level of Mastery Training is available to members only at a typical rate of nGP per Cd for training towards LofM n.  Trainees do not share in the proceeds of any crimes practised.

Some of the larger Guilds will sell a limited range of Thievish Magic Items to members.

Guilds also provide a range of bodyguard and protection services to local businesses.  Their representatives make regular door-to-door calls.


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