Anarea 1-off D: Breaking the Law 7 to 26 Aval 2000
Scenario 14. (X)
To go Thence, one simply does.
This is easiest from the point where Namaja and his followers departed Reality, or from the extinct crater of Mount Griht, in the Mountains of Cloud in the Underworld, but can presently be done from anywhere by anyone, subject to interference in areas with a positive Law balance.
The feat is achieved by ChaosWalking, and may be considered a first step in ChaosMastery. The key elements are the belief of the tripper that it will happen, and his allowing Chaos to do it for him. It is a fundamental error to try and achieve any form of ChaosMastery by means of Willpower / Domination procedures.
Here is Chaos.
It is futile to attempt to describe the indescribable. The best simulation of Chaos (in gaming terms) is by whim and imagination. There are no rules. There is no concept of “fairness”. Anything goes.
And yet this is still not total Chaos. Some parameters may be discerned. Here is outside the World, but is not the Stars / Void. Here is an amorphous shape with an eldritch correspondence to the Law, in terms of the amounts of Law and Chaos that have respectively been distilled out of the World. But whilst the Law is firmly in one place, albeit expanding to fill the World, Here connects with everywhere. Just as the Law is more Lawful at its centre, so does the Chaos Index rise the closer one trips to the heart of the Chaos. This may be perceived as an erratic journey towards the more Chaotic bits, but a truer analysis is that one journeys by ChaosWalking, and the more accomplished a ChaosMaster one becomes, the more Chaotic parts of Here one reaches. There is no meaningful concept of direction Here.
As for encounters, anything goes. It can be difficult / irrelevant to distinguish sentience, especially as the Questors themselves break up in the higher Chaos levels. Much of what they perceive will depend on the interpretation of it by each's brain, and so it is quite likely that they will each have a different journey.
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