First roll on Table C to see if there is an Encounter:
Table C: % chance of encounter |
freshwater (rivers / lakes / swamps): Table O |
green areas: Table G |
wilderness areas: Table W |
war / security zones: Table B |
|
inhabited |
exploring |
1% / 4 hours |
1% / 4 hours |
n/a |
n/a |
|
on watch |
1% / watch |
1% / watch |
n/a |
n/a |
thinly inhabited |
clearing |
2% / 2 hours |
5% / 2 hours |
3% / 2 hours |
10% / 2 hours |
|
exploring |
2% / 4 hours |
5% / 4 hours |
3% / 4 hours |
10% / 4 hours |
|
on watch |
2% / watch |
5% / watch |
3% / watch |
10% / watch |
uninhabited |
clearing |
3% / 2 hours |
10% / 2 hours |
5% / 2 hours |
10% / 2 hours |
|
exploring |
3% / 4 hours |
10% / 4 hours |
5% / 4 hours |
10% / 4 hours |
|
on watch |
3% / watch |
10% / watch |
5% / watch |
10% / watch |
If an Encounter is rolled, determine its type on the Table hyperlinked from the head of the column.
Back to Encounters index
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