Clerical Spell Specification
[13] Conjure Animals / Rats / Scarabs / Scorpions / Snakes / Wargs /
Wolves
BTS: no st
ULT: 6 hours
Materials: a piece of Animal matter (alive or
dead)
Actions: gesture with Materials
Effect of Throw: % Chance of
Success = T%
Total Animal Levels ("AL") Conjured:
-10AL%
Total Swarm
Levels ("SL") Conjured: -20AL%
(Cleric may specify the Species and Number of Animals he
is attempting to Conjure and the AL / SL if he wishes, or may specify he is
leaving any such aspects of the parameter open. The God will set the
necessary parameter based on the Cleric's specification and to the extent
left open will set the highest AL/SL that will give 100% Chance of
Success. Note that leaving the Species open is only appropriate with
Chaotic Gods. DM's Note: this is made a Variable Parameter to get
round the 500% limit on T for high-level Animals and/or large numbers of
them.)
Range: 30d ft
-5d(d-1)/2 %
Duration: t
hrs -5t(t-1)/2%
Notes:
- Makes live Animals of a Species specified by Caster appear at and
around specified conjuring point within Range. Small Animals are
Conjured as Swarms
(though one or a few specimens may be Conjured as a SL0 Swarm if Caster
so specifies).
- Conjure Rats /
Scarabs / Scorpions / Snakes / Wargs / Wolves can only be used to make the
stated Species (with which the God has a particular association) appear.
- The Animals appear in a natural distribution for them around the
conjuring point. If Beings or objects are at the specified
conjuring point, the Animals will appear around them. If the
conjuring point is inhospitable to the Animals (e.g. above a pit or
water) they may appear nearby instead.
- Caster has no control over the Animals, but their loyalty will tend to
his/her party.
- The Animals have been summoned for the Duration from amongst the nearest ones
of that Species and return to whence they were Summoned at the end of
Duration or if killed. If horses have been Summoned for the Cleric
and his party to ride, it is advisable to dismount before Duration
expires.
- Specific Animals known to Caster may not be specified as the Animals
to be Summoned. There is some scope to use the Spell tactically on
Animals in sight of Caster (e.g. to move opponents' horses from under
their riders), but it is at the discretion of the God (and possibly also
of local Nature Spirits, though this may be considered heretical by many
Creeds) which Animals are chosen to be Summoned. Chaotic Gods look
more favourably on these sorts of tricks.
- Monsters which count as a particular sort of Animal for Spell Casting
purposes (e.g. Giant
Snakes count as Snakes) may not be Summoned, because they are not
Animals.