7. Animate Rock

Druid Cycle

BTS: 74% (Dx(Ph))

ULT: 56 hours

Materials: a bit of rock

Actions: throw Materials in air

Effect of Throw:

1 to 16 No Effect

³ 17 Radius = 2(T-16) ft

Duration: 15t min - t(t-1)/2

Range: 60d ft -d(d-1)/2

Golem Level of Golems (aggregate GL of all Golems created):    G    -2G    (max. GL of any single Golem = 10)

Notes:

  1. Allows the Caster to control an area of rock (not earth or sand).  Requires heavy concentration.  If Caster ceases to concentrate, the rock remains frozen in its present position (subject to Gravity) for rest of Duration or until Caster starts concentrating again.
  2. The rock may be flung from within the Radius, but ceases to be Animated once it moves outside the Radius.  It must obey Gravity at all times.
  3. The Radius may be moved using heavy concentration, so long as its centre remains within Range of Caster (who may move when not heavily concentrating).
  4. Stone Golems may be created, with Golem Level determined by variable parameter.  The Golems must be controlled by the Caster using heavy concentration.
  5. Beings caught by non-Golem effects get a ST against e.g. being swallowed up or crushed by the rock.