7. Animate Rock
Druid Cycle
BTS: 74% (Dx(Ph))
ULT: 56 hours
Materials: a bit of rock
Actions: throw Materials in air
Effect of Throw:
1 to 16 No Effect
³ 17 Radius = 2(T-16) ft
Duration: 15t min - t(t-1)/2
Range: 60d ft -d(d-1)/2
Golem Level of Golems (aggregate GL of all Golems
created): G -2G (max.
GL of any single Golem = 10)
Notes:
- Allows the Caster to control an area of rock (not earth or sand).
Requires heavy
concentration. If Caster ceases to concentrate, the rock
remains frozen in its present position (subject to Gravity) for rest of
Duration or until Caster starts concentrating again.
- The rock may be flung from within the Radius, but ceases to be
Animated once it moves outside the Radius. It must obey Gravity at
all times.
- The Radius may be moved using heavy concentration, so long as its
centre remains within Range of Caster (who may move when not heavily
concentrating).
- Stone Golems may be created, with
Golem Level determined by variable
parameter. The Golems must be controlled by the Caster using heavy
concentration.
- Beings caught by non-Golem effects get a ST against e.g. being
swallowed up or crushed by the rock.