Class: Earth
BTS: n/a
ULT: 200/ 225 / 250 hours
Materials: sufficient mud, clay or stone or to make the Golem
Actions: describe shape of Golem with hands or sculpt it
Effect of Throw:
Mud Golem | Clay Golem | Stone Golem | |||
19 to 28 | Insanity | 27 to 36 | Insanity | 36 to 45 | Insanity |
29 to 32 | Caster is turned to Mud | 37 to 40 | Caster is turned to Clay | 46 to 49 | Caster is turned to Stone (of same kind as Materials) |
33 to 37 | No Effect | 41 to 45 | No Effect | 50 to 54 | No Effect |
38 to 47 | Golem created with GL (T-37) | 46 to 55 | Golem created with GL (T-45) | 55 to 64 | Golem created with GL (T-54) |
³ 48 | Golem created with GL ((T+7)/5) FRD | ³ 56 | Golem created with GL ((T-1)/5) FRD | ³ 65 | Golem created with GL ((T-10)/5) FRD |
Duration: t Cds - t(t-1)/2
Range: d ft -d(d-1)/2
Size of Golem(s): 10 ħS -S (sufficient Materials must also be used to create a Golem of the required Size)
No. of Golems created: N -(10N)-10
Notes:
Golem Level ("GL"): as determined by Throw
Typical Number Encountered: as determined by Variable Parameter / number of Golem Spells Cast
Usual Alignment(s): the Golem will not Detect as Aligned, but the Spell Creating the Golem will have the Alignment of its Caster for Dispelling purposes
Description: like a man made of Stone / Clay / Mud (or as sculpted by Caster)
Habitat: anywhere they may be created
Language: none
Chars: n/a
Movement:
Rate | Melee | Travelling |
Walk | 3 ft/sec | 2 mph |
March | 5 ft/sec | 3 mph |
Run | 8 ft/sec | 5 mph |
Charge | 12 ft/sec | n/a |
Fighter Abilities:
GL/3, FRU AMR D = 25 + (5GL) % RD = 5 + (5GL) % 5 + (5GL) HP
Attack Modes:
Fist @ A = 10ML %, DAM = d10 (Stone) / d8 (Clay) / d6 (Mud)
Weapon @ A = 8ML %, DAM = as per Weapon Type + ML
The Golem will need to be given or instructed to pick up and fight with the Weapon. If the Golem is shaped with a weapon in its hand made out of the Materials, it will count as a Fist.
HitLoc Table: as for People (with Sz determined by Variable Parameter). If Golem is sculpted with a differnet shape, use the nearest appropriate HitLoc Table (e.g. for the shape of a Monster - Gargoyles are a popular choice).
ADS:
Stone Golems: H all over, where H is determined by hardness of Stone used as Materials, from 3 for limestone to 10 for granite (a good Earth Elementalist will know his rock)
Clay Golems: 1 all over
Mud Golems: 0 all over
Effects of Specific Damage:
Hit Loc Area | %age HP Damage taken | Effects |
Head | 40% | Decapitated, no effect on Golem's ability to continue Fighting (or as otherwise instructed by Caster) |
Arms (*2) | 75% | Severed, may no longer be used to Fight |
Chest | 160% | Cut in two, pieces may still Fight so far as able |
Abdomen | 120% | Cut in two, pieces may still Fight so far as able |
Legs (*2) | 75% | Severed - with one Leg Severed Golem may still stand and Fight and may Hop at up to 1/3 normal Movement rates, with two Legs Severed Golem will fall over but may still Fight so far as able |
All Areas | 300% | Once the Golem has suffered 300% Specific Damage to all areas or 100% General Damage (which counts *3 towards the 300% SPecific Damage target), the Golem Effect is terminated in respect of that Golem |
Does not Bleed.
Thievish Abilities:
M on Th Activities: none
Defensive ThL = 2GL (This reflects the fact that the Golem is controlled by the Elemental, so it is very difficult to take it by surprise, for example.)
Other Abilities / Powers / Notes: