Spirit Specification

Elementals

Spirit Level ("SpL"): 1 to 10

Saving Level = 2 * SpL

Elementals may be any of the following Classes:

Elemental Class

Spell Class

Associated Symbol

Associated Colour

Earth

Earth

Earth

Brown

Air

Air

Air

Sky Blue

Fire

Fire

Fire

Red

Water

Water

Water

Deep Blue

Gravity

Gravity

Gravity

Grey

the Planes

Planist

the Planes

Black

the Body

Enchanter

the Body

Green

the Mind

Charmer

the Mind

Yellow

the Senses

Illusionist

the Senses

Purple

any of the above

Generalist

none

none

Typical Number Encountered: 1.  Elementals are everywhere, performing their duties unseen, to make the World work.  They may be Activated to produce Elementalist Spell effects, but still remain unseen by lesser Beings.  A few have gone rogue, and may be encountered by adventurers.

Usual Alignment: N/N

Description: shapechangers, but tend to appear humanoid, of a colour and appearance appropriate to their Classes

Habitat: everywhere in the World

Language: Old Speech, most other languages spoken in their areas

Chars: all = 10 + SpL

Movement:

Tend to move magically by a means appropriate to their Classes (e.g Air Elementals Fly, Earth Elementals Earthwalk, Planist Elementals Blink)

Otherwise may move at up to 10 + SpL ft/sec

If Activated, are summoned by Teleport to whoever Activated them (after completing any current Spell Casts).

Fighter Abilities:

SpL/3, FRU AMR    D = 25 + (5SpL) %    RD = 5 + (5SpL) %    10SpL HP

Attack Modes:

Claw @ A = 10SpL %, DAM = d6 + SpL, but will usually augment Magically (e.g Fire Elementals use Flaming)

HitLoc Table:

Depends on form assumed.  May typically be as per a person of Sz (10+SpL): see HitLoc Tables in Ft system.

ADS: SpL

Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it.  For further details see the Notes to the Elementalist Invulnerability Spell.

Effects of Specific Damage: as for People

Regenerates @ SpL HP/mr

Thievish Abilities:

M on Th Activities:

Defensive ThL = SpL

Magical Abilities:

Elementals have 10SpL SP

An Elemental has the Power to produce the effect of any Elementalist Spell within its Class (or a Generalist Spell) of a Spell Level less than or equal to its Spirit Level. The Elemental must allocate 2((Spell Level)+1) Spell Points to each Spell effect it is currently producing.  But it does not use up the SP or incur IST when producing Spells, because it is using its own magical Power, rather than using the magic of another.  The number of Spell effects it can produce simultaneously is limited by its SP, and it can add SpL new ones per second.

The Maximum Throw Elementals of a given Spirit Level can produce is as follows:

Success Throw

Spell Level

Spirit Level

1

2

3

4

5

6

7

8

9

10

11

1

50

60

70

80

100

120

140

160

180

200

13

2

X

50

60

70

80

100

120

140

160

180

16

3

X

X

50

60

70

90

110

130

150

170

20

4

X

X

X

50

60

80

100

120

140

160

25

5

X

X

X

X

50

70

90

110

130

150

31

6

X

X

X

X

X

60

80

100

120

140

38

7

X

X

X

X

X

X

70

90

110

130

46

8

X

X

X

X

X

X

X

80

100

120

55

9

X

X

X

X

X

X

X

X

90

110

65

10

X

X

X

X

X

X

X

X

X

100

X = El cannot produce Spells of that Level

No. = Maximum Throw El can produce on a Spell of that Level

Success Throw (in the left-most column) is the usual Throw required for a Spell of that Level to Succeed. For the actual Throw required for a particular Spell to Succeed, see its Spell Specification.

Other Abilities / Powers / Notes:

  1. Shapechange at will to forms appropriate to Class
  2. Can merge with their associated Element to move unseen by lesser Beings

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