Spirit Level ("SpL"): 1 to 10
Saving Level = 2 * SpL
Elementals may be any of the following Classes:
Elemental Class |
Spell Class |
Associated Symbol |
Associated Colour |
Brown |
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Sky Blue |
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Red |
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Deep Blue |
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Grey |
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Black |
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Green |
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Yellow |
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Purple |
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any of the above |
none |
none |
Typical Number Encountered: 1. Elementals are everywhere, performing their duties unseen, to make the World work. They may be Activated to produce Elementalist Spell effects, but still remain unseen by lesser Beings. A few have gone rogue, and may be encountered by adventurers.
Usual Alignment: N/N
Description: shapechangers, but tend to appear humanoid, of a colour and appearance appropriate to their Classes
Habitat: everywhere in the World
Language: Old Speech, most other languages spoken in their areas
Chars: all = 10 + SpL
Movement:
Tend to move magically by a means appropriate to their Classes (e.g Air Elementals Fly, Earth Elementals Earthwalk, Planist Elementals Blink)
Otherwise may move at up to 10 + SpL ft/sec
If Activated, are summoned by Teleport to whoever Activated them (after completing any current Spell Casts).
Fighter Abilities:
SpL/3, FRU AMR D = 25 + (5SpL) % RD = 5 + (5SpL) % 10SpL HP
Attack Modes:
Claw @ A = 10SpL %, DAM = d6 + SpL, but will usually augment Magically (e.g Fire Elementals use Flaming)
HitLoc Table:
Depends on form assumed. May typically be as per a person of Sz (10+SpL): see HitLoc Tables in Ft system.
ADS: SpL
Invulnerability 3: invulnerable to non-magical and silver attacks, vulnerable to magical attacks, other beings with Invulnerability 3 are vulnerable to it. For further details see the Notes to the Elementalist Invulnerability Spell.
Effects of Specific Damage: as for People
Regenerates @ SpL HP/mr
Thievish Abilities:
M on Th Activities:
Defensive ThL = SpL
Magical Abilities:
Elementals have 10SpL SP
An Elemental has the Power to produce the effect of any Elementalist Spell within its Class (or a Generalist Spell) of a Spell Level less than or equal to its Spirit Level. The Elemental must allocate 2((Spell Level)+1) Spell Points to each Spell effect it is currently producing. But it does not use up the SP or incur IST when producing Spells, because it is using its own magical Power, rather than using the magic of another. The number of Spell effects it can produce simultaneously is limited by its SP, and it can add SpL new ones per second.
The Maximum Throw Elementals of a given Spirit Level can produce is as follows:
Success Throw |
Spell Level |
Spirit Level |
|||||||||
1 |
2 |
3 |
4 |
5 |
6 |
7 |
8 |
9 |
10 |
||
11 |
1 |
50 |
60 |
70 |
80 |
100 |
120 |
140 |
160 |
180 |
200 |
13 |
2 |
X |
50 |
60 |
70 |
80 |
100 |
120 |
140 |
160 |
180 |
16 |
3 |
X |
X |
50 |
60 |
70 |
90 |
110 |
130 |
150 |
170 |
20 |
4 |
X |
X |
X |
50 |
60 |
80 |
100 |
120 |
140 |
160 |
25 |
5 |
X |
X |
X |
X |
50 |
70 |
90 |
110 |
130 |
150 |
31 |
6 |
X |
X |
X |
X |
X |
60 |
80 |
100 |
120 |
140 |
38 |
7 |
X |
X |
X |
X |
X |
X |
70 |
90 |
110 |
130 |
46 |
8 |
X |
X |
X |
X |
X |
X |
X |
80 |
100 |
120 |
55 |
9 |
X |
X |
X |
X |
X |
X |
X |
X |
90 |
110 |
65 |
10 |
X |
X |
X |
X |
X |
X |
X |
X |
X |
100 |
X = El cannot produce Spells of that Level
No. = Maximum Throw El can produce on a Spell of that Level
Success Throw (in the left-most column) is the usual Throw required for a Spell of that Level to Succeed. For the actual Throw required for a particular Spell to Succeed, see its Spell Specification.
Other Abilities / Powers / Notes:
Back to Spirits index
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