1. Detect Poison
Druid Cycle
BTS: none
ULT: 8 hours
Materials: none
Actions: point at Target
Effect of Throw:
1 to 10 No Effect
³ 11 Chance of Success =
5(T-10-PL)%
where PL is the number of Poison Levels in or on Target
Range: 10d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Duration: 30t sec -t(t-1)/2
Notes:
- Detect Poison gives a readout of PLs poisoning
a Being, in a blade venom or poison bottle, on a weapon or in a
monster's teeth, stinger or other poison-delivery mechanism.
- Light concentration is required to scan for
Poison. It
takes 6 sec to scan each selected Target Being or Object within the Radius.
Roll d100 for each Target scanned, applying the PL minus for the total
PLs present. If roll <= % Chance of Success, Detect
succeeds. Ratio Chance of Success if less time
is taken, e.g. if Target enters
Radius during scan.
- Success in scanning a Target which contains Poison or has been
Poisoned gives the Poison Levels in or poisoning Target and the location
of the Poison (e.g. in body, in backpack or in stinger). It does
not reveal the source of the Poison (e.g. that a blade venom is made
from scorpion venom).
- The Spell does not confirm an absence of Poison. A failed Success
roll when there is Poison present and a scan of a Target which is not
Poisoned both give no reading.
- Multiple
attempts may be made to Detect Poison on the same Target within the Radius,
whilst the Duration lasts.
- The Caster can move the Radius about using light
concentration, provided that its centre does not exceed
the Range (which is calculated from the Caster's current
location from time to time).