BTS: 37% (Co) for Target / 10ML% (Co / Sm for Green Dragon Breath) for victims
ULT: 60 hours
Materials: a part of a Dragon or other Saurian (a Dragon scale is preferred, but due to their rarity a part of a lesser Saurian may be used)
Actions: touch Materials to mouth, then blow (at Target if not Cast on self)
Effect of Throw:
1 to 16 No Effect
17 to 26 3(T-17) + 5 Breath Points ("BP")
³ 27 (T+6) Breath Points ("BP")
Duration: t hrs - t(t-1)/2
Range: d ft -(4+d) If cast on self, there is no Range minus. If cast on others, Range is at least 0 ft, so there will be a Range minus of at least -4.
ML: 5 + M -2M
Notes:
The type of Dragon Breath given depends upon the environment (see the Habitat section of the Dragons spec.); e.g. if Cast in a swamp, Black Dragon Breath is given. If multiple types of Dragon may be encountered in the environment (e.g. in the Dungeons), then Caster may specify as a no cost Variable Parameter. If no Dragons are encountered in the environment (e.g. in an urban or underwater environment), then there is no effect (though some Saurian Cultists have reported surprise results, including Metallic Dragon Breath - such stories may be apocryphal). It is possible to Cast in one environment then Transport to another, retaining the Effect.
White Dragon Breath does (BP used) d6 Cold Damage in 45o cone, 10ML ft long. It is a Cold Effect. Cold-Vulnerable Beings take double damage from it (multiply the result of the nd6 by *2 before rolling the first st).
Black Dragon Breath does (BP used) d6 Acid Damage in 60o cone, 8ML ft long.
Green Dragon Breath does Poison Gas of PL = (BP used) in cloud of approx. diameter 3ML ft or jet up to 10ML ft long and ML ft wide.
Blue Dragon Breath does (BP used) d6 Lightning Damage in 1 ft wide bolt, 20ML ft long. It is a Lightning Effect. Lightning-Vulnerable Beings take double damage from it (multiply the result of the d6s by *2 before rolling the first st).
Red Dragon Breath does (BP used) d6 Fire Damage in 45o cone, 10ML ft long. It is a Fire Effect. Fire-Vulnerable Beings take double damage from it (multiply the result of the d6 by *2 before rolling the first st). It has no effect underwater.