* Restricted: Spider Cultists
who demonstrate a need for it only
4. Electric Web
J'Ungol Cycle (Non-Standard)
BTS: 62% (Co)
ULT: 44 hours
Materials: a metal pointer (such as a needle or
spear)
Actions: make a weaving motion with Materials, pointing it to indicate where Web is
targeted within Radius
Effect of Throw:
1 to 13 No Effect
>=14 Lightning Damage (d6s) = (T-13)/3
FRD
No. of Charges: n
-5(n-1)
Web Strength: 5+s -3s
Duration of Web: permanent, until Web destroyed or decays naturally
Duration of Charge(s): 4t hrs
-t(t-1)/2 or until triggered
Range: 10d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2 as a
spider web, draped horizontally over ground / objects in Radius like a
blanket. Where there are trees / walls to either side but within
Radius, Caster may specify the Web is to appear vertically, like a wall.
Notes:
- Electric Web creates a Web which is electrically charged, and will
discharge when disturbed (including by the passage of incorporeal /
Gaseous Beings), doing 1 sec of Lightning Damage to all Beings touching
it.
- The Charges are a Lightning Effect. Lightning-Vulnerable
Beings take double damage from it (multiply the result of the d6 by *2
before rolling the first st).
- A ST against the Lightning Damage halves the damage taken (FRU: e.g. 5 is halved to 2), and a further
ST may then
be made to halve it again. Once a ST is failed, the
Target takes the remaining Lightning Damage. The min ADS of
any non-metallic armour that covers the majority of the body subtracts
from the damage taken. All damage taken is general
damage.
- The discharge flashes with LI 1 per d6 up to a maximum of Li4 and an
audible buzz.
- To the casual observer, Electric Web looks like an ordinary Web, but
close inspection by Spot Details
or Hear Noise will reveal a
faint sparkling and crackling (DL1 on either).
-
The
Web is like a Giant Spider's web. Spiders and Beings (such as
Spider Cultists) with Web Walk are not caught in it, and may use it to
move about. Other corporeal Beings caught within the Radius when
Cast horizontally are automatically caught in the Web (no saving
throw). Those on the edge of the Radius have a 50% chance of being
caught in Web of half Web Strength.
- Web
Strength is the amount of DAM that must be done by each Being caught to
break free. The DAM must be done with a cutting weapon or attack
mode (e.g. Sword, Axe, Claw, Bite). Other methods (e.g. Mace,
Spear, Butt) do only half damage for this purpose. The DAM is done
by taking AMR as normal, automatically hitting the Web, and just rolling
normal DAM. Ranged Weapons do not damage the Web (but can damage
those caught in it). Each attempt to break free will cause
Electric Web to discharge. Staying totally motioness within it will
not cause it to discharge.
- Those
caught in the Web take a minus to both D & RD of current Web
Strength less the DAM they have done so far to break free. Doing
them DAM with melee weapons is likely to help them break free, but will
also result in the attacker taking the effect of any discharge caused,
even if he is not touching the Electric Web.
- Breaking
free clears a path through the Web that may be followed by others,
counting as only half Web Strength for the next to break free, and half
again for the next, etc.
- Once
the Web has taken 2 * Web Strength in DAM, it is destroyed.
- Pass
Through Overgrowth is ineffective against Webs (as it only passes
through vegetables).
- Fire
and Acid do double damage to Webs (which are Fire Vulnerable), although
they do not catch fire. They are unaffected by Cold.
-
If a
discharged Electric Web is hit by Lightning it will recharge with one
charge, up to a max. of the Lightning Damage taken or that given by T.
The max. no. of charges that can be held is equal to No. of Charges
specified.
- The
Web does not significantly obscure visibility.
- Webs
are sticky, and may be used to stick things together / to the ceiling,
etc. However they are not precisely targeted. Nor may the
Web Spell be used to produce single strands. Web Weave Spells and
effects (generally restricted to Spiders and Spider Cultists) are
required to spin Webs accurately.