3. Follow Tracks
Druid Cycle
BTS: n/a
ULT: 24 hours
Materials: a feather
Actions: use Materials to clear dust from tracks
Effect of Throw:
1 to 12 No Effect
Throw |
Effect |
13 to 17 |
Can follow trail |
18 to 22 |
Can follow trail and make out a few details (e.g. it was
wolves) |
23 to 27 |
Can follow trail and make out most details (e.g. it was
a pack of about half a dozen wolves a few days ago) |
28 to 32 |
Can follow trail and make out full details (e.g. it was
seven wolves three days ago) |
³
33 |
Can follow trail and make out minute details (e.g. it
was seven wolves three days ago, and one female had a limp in her left
hind leg) |
- Subtract 2 * Difficulty Level of tracks from T.
- T
is multiplied by Circs Mod. (and Spell is therefore of No Effect in Circs
Mod. 0 areas)
Duration t hrs - t(t-1)/2
Notes:
- Allows
Caster to follow all tracks he can observe and study using light
concentration for Duration.
- Difficulty Levels are as follows. They
are the same as for Thievish Cover
Tracks, but modified as below.
1. Number of Beings leaving trail:
- 1-2: DL0
- 3-5: DL1
- 6-9: DL2
- 10-14: DL3
- 15-20: DL4
- etc.
2. Type of Beings leaving trail:
- Elves / scouts / predatory animals: DL-1
- Humans / Dwarves / game animals: DL0
- Orcs (not scouting orcs) / goblins / small monsters: DL1
- Horses / medium monsters: DL2
- Large monsters: DL3
3. Thievish DL given by Cover
Tracks
4. Environment through which trail is left:
- Dense Forest / Jungle: DL2
- Forest: DL1
- Soft earth / sand: DL4
- Firm earth / sand: DL2
- Frozen / hard earth: DL1
- Soft snow: DL6
- Hard Snow: DL3
- Ice: DL1
- Stream: DL1
- Ocean floor: DL1
- Underwater: no trail to follow