3. Follow Tracks
Druid Cycle
BTS: n/a
ULT: 24 hours
Materials: a feather
Actions: use Materials to clear dust from tracks
Effect of Throw:
1 to 12 No Effect
| Throw |
Effect |
| 13 to 17 |
Can follow trail |
| 18 to 22 |
Can follow trail and make out a few details (e.g. it was
wolves) |
| 23 to 27 |
Can follow trail and make out most details (e.g. it was
a pack of about half a dozen wolves a few days ago) |
| 28 to 32 |
Can follow trail and make out full details (e.g. it was
seven wolves three days ago) |
| ³
33 |
Can follow trail and make out minute details (e.g. it
was seven wolves three days ago, and one female had a limp in her left
hind leg) |
- Subtract 2 * Difficulty Level of tracks from T.
- T
is multiplied by Circs Mod. (and Spell is therefore of No Effect in Circs
Mod. 0 areas)
Duration t hrs - t(t-1)/2
Notes:
- Allows
Caster to follow all tracks he can observe and study using light
concentration for Duration.
- Difficulty Levels are as follows. They
are the same as for Thievish Track, but modified as below.
Negative DLs just subtract from any other DL and do not increase T.
1. Number of Beings leaving trail:
- 1-2: DL0
- 3-5: DL-1
- 6-9: DL-2
- 10-14: DL-3
- 15-20: DL-4
- etc.
2. Type of Beings leaving trail:
- Elves / scouts / predatory animals: DL-1
- Humans / Dwarves / game animals: DL0
- Orcs (not scouting orcs) / goblins / small monsters: DL1
- Horses / medium monsters: DL2
- Large monsters: DL3
3. Thievish DL given by Cover
Tracks
4. Per Cd since trail left: DL+1
5. Weather:
- Wind: DL+1 per point on Beaufort Scale of maximum windspeed each Cd to
which trail exposed (allow for cover)
- Light rain: DL+1 per shower
- Heavy rain: DL+3 per shower
- Snow: DL+2 per shower