2. Locate Animals

Yribt Cycle

Effect of Throw:

BTS: n/a

ULT: 16 hours

Materials: none

Actions: describe the Target Animal by hand movements / pulling faces

Effect of Throw:

1 to 11 No Effect

³ 12    Radius    (T-10) miles

Duration: t hrs - (t-1)

Notes:

  1. Caster must specify a Target species or genus of Animal.  He may specify a particular specimen previously instressed by him.
  2. Animals are mobile natural life forms, which are not part of a particular Forest, though they will have an affinity with it, and they may be part of a hive / swarm or herd.  They include Mammals, Reptiles, Birds, Fish, Insects and Organisms (including non-mobile Organisms), but do not include ambulatory Vegetables.  Nor do they include Lycanthropes or other Monsters (e.g. a Giant Panther is a Feline Monster, which may count as a Cat for certain purposes but is not an Animal for the purpose of this Spell).
  3. Whilst Caster uses light concentration at any time during Duration he will be aware of the location, in the sense of direction and approximate distance (e.g. it's just over those hills over there) to, the nearest live specimen of the Target Animal within the Radius.  Location updates as Target moves.  Where eligible Targets are of equal distance, the greatest number or finest specimen is Located.
  4. Target does not have to be within same Forest as Caster's location on Casting.
  5. Locate Animals only gives a general indication of direction and distance.  To find the precise location of the Targeted specimen, it may be necessary to use Detect Animals.  If Caster has Locate and Detect Animals in Effect simultaneously, the Locate Animals will indicate exactly which Detected Animal is the Located Targeted specimen.
  6. The Targeted specimen is fixed upon resolution of the Spell, so if for example it should be killed during Duration the Caster will get no further readings.
  7. A maximum Radius may be specified.  If there is no specimen satisfying the necessary criteria within the Radius, there is no effect.  If Target moves beyond current Radius from Caster, Spell fails (even if subsequently comes back within Radius).