6. Summon Fire Elemental    Ranian Cycle

6. Summon Cold Elemental    Ranian Cycle of the Icelands

7. Summon Earth Elemental    Ranian Cycle

8. Summon Air Elemental / Summon Water Elemental    Ranian Cycle

ULT: 72 / 84 / 96 hours

Materials: a blazing fire / a mound of earth or pile of rocks / a wind / a pool or stream of water (as applicable)

Actions: stir up the materials, and raise hands in air

Effect of Throw:

L6 Spell L7 Spell L8 Spell Level of El
1 to 16 1 to 17 1 to 18 No Effect
17 18 19 L1
18 to 19 19 to 20 20 to 21 L2
20 to 22 21 to 23 22 to 24 L3
23 to 26 24 to 27 25 to 28 L4
27 to 31 28 to 32 29 to 33 L5
32 to 37 33 to 38 34 to 39 L6
38 to 44 39 to 45 40 to 46 L7
45 to 52 46 to 53 47 to 54 L8
53 to 61 54 to 62 55 to 60 (max.) L9
62 to 70 (max.) 63 to 65 (max.) n/a L10

Duration: 5t min - t(t-1)/2

Notes:

  1. A Fire / Earth / Air / Water Elemental appears, of ElL dependent on T (Caster may specify max).  Summon Cold Elemental Summons a Fire Elemental that will only perform Cold Spells.
  2. A Willpower Battle is required to control the El.  The Caster's Wp is modified by adding his DrL. The El has Wp = 2 * ElL, and does not gain or lose Wp by way of experience on Domination.
  3. Heavy concentration is required to maintain control.  The El can then be made to perform any Fire / Cold / Earth / Air / Water Spells (as applicable) which it is capable of casting (i.e. of Spell Level £ its Spell Level) and which are within the Ranian Cycle for the Duration.  The instructions to perform Spells are given verbally (Old Speech is not necessary), and the giving of those instructions and observing their success (or otherwise) do not break concentration, as they are part of what the Caster is concentrating on.  The instructions must be to perform a Spell of the requisite Element, within the Ranian Cycle (i.e. it must be Druidic, not unnatural) and unambiguous (or the Elemental will interpret them against the Caster).
  4. The T achieved on each Spell performed will be equal to the T achieved on Summon Elemental, less any variable parameters specified by the Caster (or inferred by the El from his instructions).  Each Spell performed subtracts (2 * SL) min. from the Duration.  If there is insufficient Duration left , the El will perform the Spell but with Duration = 0 on that Spell.
  5. The Elemental goes off if necessary to perform Spells, and comes back after each has been completed, provided sufficient Duration remains.
  6. The Elemental can be dismissed before the end of the Duration.
  7. Summon Fire / Cold / Earth / Air / Water Elemental are separate Spells.