1. Willpower Battles ("Wp Battles") are usually initiated by one of:
2. Wp Battles are resolved second by second, with each party attacking the other using its Willpower ("Wp") plus or minus any of the following modifiers:
3. If the difference in Wp, after modifiers, is >=10, the party with the higher modified Wp automatically Dominates the other. Otherwise, the % chances of Domination are:
Wp Diff | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ³ 10 |
+ | 10% | 15% | 20% | 30% | 40% | 50% | 60% | 70% | 80% | 90% | 100% |
_ | 10% | 9% | 8% | 7% | 6% | 5% | 4% | 3% | 2% | 1% | 0% |
where:
If both parties Dominate each other in the same second, Charm Lock occurs, with both losing control of their minds and being unable to continue the Wp Battle.
4. Wp is gained or lost by way of experience on Domination as follows:
Wp Diff | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | ³ 10 |
+ | 1 | 0.9 | 0.8 | 0.7 | 0.6 | 0.5 | 0.4 | 0.3 | 0.2 | 0.1 | 0 |
_ | 1 | 1.1 | 1.2 | 1.3 | 1.4 | 1.5 | 1.6 | 1.7 | 1.8 | 1.9 | n/a |
where:
The Dominating party gains the specified Wp, and the Dominated party loses the same Wp. Such gains or losses by way of experience modify Wp for Wp Battles only, and do not (for example) modify Wp for the +ChMod/2 (Wp) on Charmer Spells.
5. The following activities and effects modify Wp:
6. Wp Battles awake from unconsciousness or sleep as follows:
Round of Wp Battle | 1 | 2 | 3 | 4 | 5 |
Unconscious | [Wp 0] | [Wp/2] | Wp -2 | Wp -1 | woken |
Natural Sleep | [Wp/2] | Wp -1 | woken | ||
Sleep Spell | [Wp/2] | Wp -2 | Wp -1 | woken |