6. Turn Wood
Sered Cycle
BTS: (Magic Items only) = 70% (Wp) -5% per
plus given by the Magic Item (e.g. an Arrow with +1 (5%) to A
and +1 to DAM would get -10% to BTS and a Shield with +1 to ADS
would get -5% to BTS)
ULT: 54 hours
Materials: a shield or other blocking object
Actions: hold Materials up in direction to be
blocked
Effect of Throw:
1 to 15 No Effect
³ 16 Chance of
Turning = 5(T-5-D)%, where D is Damage done by an incoming missile (before
ADS)
Duration: t min - 2(t-1)
Range: 5d ft -d(d-1)/2
Radius: 5r ft -r(r-1)/2
Notes:
- Creates an invisible one way force field barrier of Radius at up to
Range away from Caster, which moves with Caster and may be rotated
around him using light
concentration. The barrier is one way away from the Caster
and does not therefore affect outgoing missiles fired by him or those
near him.
- The barrier blocks and
bounces back dead wood. Magical wood or wood carried by
Paladins does get a ST.
- Any incoming wooden missile from a Ranged Weapon (e.g. an arrow but
not a metal shafted crossbow bolt) or wooden-shafted Thrown Weapon or
wooden object
hitting barrier will be turned if roll <= Chance of Turning on
d100. Roll for each missile separately.
- If a missile is turned, it is bounced in a random direction away from
Caster.
- Ranged and Thrown Weapons are assumed to cover each of the 3 Range
brackets making up their Effective Range in 1 sec. E.g. a Throwing
Knife with Effective Range 30 ft travels at 10 ft/sec, but a Heavy
Crossbow quarrel with Effective Range 450 ft travels at 150 ft/sec.
- If missile is not turned, resolve its attack in normal
way, using Damage rolled in Chance of Turning calculation.
- Effect is cumulative with Force
Field Shield. Apply Turn Wood first (before ADS) and if
missile is not turned, apply Force Field Shield to its Damage.
- Attackers cannot carry wooden shields or weapons through the barrier if
they roll <= Chance of Turning (with no Damage minus) on d100, and
do not get a ST against the effect unless they are Paladins or the wood
is Magical.